Changelog 06/12/2016
Posted: Tue Dec 06, 2016 10:34 pm
[Combat and Careers]
Azarael
General
- Fixed an issue causing many buffs not to have a mastery tree association for the purpose of events which check mastery tree association for damage, and for tactics which affects buffs and abilities of a particular mastery tree.
- Fixed an oversight which caused tactics and modifiers designed to affect buffs of a particular mastery tree not to work at all on them.
- Fixed an issue causing pets not to use radius abilities outside of melee range.
- You will no longer gain any kind of career mechanic points while dead.
- When logging in a career which has been changed on this server, a message is displayed indicating this fact and how to view the changeset.
- Entering the command .ab changelist shows any global changes, i.e. those not related to experimental mode, present on the server for the career you are currently playing as.
Engineer
- The cooldown of Snipe is once again 10 seconds.
- The cooldown of Phosphorous Shells is now 10 seconds.
- PENDING: [The Gun Turret skill "Machine Gun" hits half as often for twice as much damage.]
- The cooldown of the Flame Turret's Flamethrower is now 2 seconds instead of 5.
- When summoning a turret of a different type than the last, all stacks of Improvised Upgrades are lost.
- Each turret now has a distinct set of bonuses granted by Improvised Upgrade stacks:
Gun Turret (Sniper)
- Improves your range, PENDING: [and that of your turret,] by 5% per stack to a maximum of 40%.
Bombardment Turret (Mobility / DoT)
- When you are within 26-50 feet of your turret, you will neither lose nor gain Improvised Upgrades stacks.
- Improves your turret's range by 5% per stack to a maximum of 40%.
- Provided you have at least one Improvised Upgrade stack, allows you to use Path of the Grenadier skills while moving.
- Shortens the duration and tick interval of Path of the Grenadier and Tinkerer DoTs by approximately 5% per stack for a maximum reduction of 35%.
Flame Turret (Defensive Close Combat AoE)
- Improves your chance to Dodge and Disrupt by 6% PENDING: 4% per stack to a maximum of 48% PENDING: 32%.
- Improves your turret's chance to Dodge and Disrupt by 10% per stack to a maximum of 80%.
- Providing you have at least one Improvised Upgrade stack, allows you to use Path of the Grenadier skills while moving.
- Increases the radius of any of your AoE skills by 6.25% per stack to a maximum of 50%.
- Increases your AoE cap by 2 per stack.
- Reduces your cast range by 5% per stack to a minimum of 60% of its normal value.
Magus
- The cooldown of Bolt of Change is once again 10 seconds.
- The cooldown of the Blue Horror's Warping Energy is now 2 seconds instead of 5.
- When summoning a daemon of a different type than the last, all stacks of Unholy Empowerment are lost.
- Each daemon now has a distinct set of bonuses granted by Unholy Empowerment stacks:
Pink Horror (Sniper)
- Improves your range, and that of your daemon, by 5% per stack to a maximum of 40%.
Flamer (Mobility / DoT)
- When you are within 26-50 feet of your daemon, you will neither lose nor gain Unholy Empowerment stacks.
- Improves your daemon's range by 5% per stack to a maximum of 40%.
- Provided you have at least one Unholy Empowerment stack, allows you to use Path of Changing skills while moving (with the exception of Indigo fire of Change).
- Shortens the duration and tick interval of Path of Changing and Daemonology DoTs by approximately 5% per stack for a maximum reduction of 35%.
Blue Horror (Defensive Close Combat AoE)
- Improves your chance to Dodge and Disrupt by 6% PENDING: 4% per stack to a maximum of 48% PENDING: 32%.
- Improves your daemon's chance to Dodge and Disrupt by 10% per stack to a maximum of 80%.
- Providing you have at least one Unholy Empowerment stack, allows you to use Path of Changing skills while moving.
- Increases the radius of any of your AoE skills by 6.25% per stack to a maximum of 50%.
- Increases your AoE cap by 2 per stack.
- Reduces your cast range by 5% per stack to a minimum of 60% of its normal value.
[Scenarios]
Azarael
- Fixed an issue causing players to fail to enter scenarios correctly and not to be considered part of the scenario.
[Open RvR]
Azarael
- Battlefield Objectives now have their base rewards calibrated for 20% of a realm's population being present during capture time. If there are more players on the objective than this, the rewards will be reduced proportionally.
Azarael
General
- Fixed an issue causing many buffs not to have a mastery tree association for the purpose of events which check mastery tree association for damage, and for tactics which affects buffs and abilities of a particular mastery tree.
- Fixed an oversight which caused tactics and modifiers designed to affect buffs of a particular mastery tree not to work at all on them.
- Fixed an issue causing pets not to use radius abilities outside of melee range.
- You will no longer gain any kind of career mechanic points while dead.
- When logging in a career which has been changed on this server, a message is displayed indicating this fact and how to view the changeset.
- Entering the command .ab changelist shows any global changes, i.e. those not related to experimental mode, present on the server for the career you are currently playing as.
Engineer
- The cooldown of Snipe is once again 10 seconds.
- The cooldown of Phosphorous Shells is now 10 seconds.
- PENDING: [The Gun Turret skill "Machine Gun" hits half as often for twice as much damage.]
- The cooldown of the Flame Turret's Flamethrower is now 2 seconds instead of 5.
- When summoning a turret of a different type than the last, all stacks of Improvised Upgrades are lost.
- Each turret now has a distinct set of bonuses granted by Improvised Upgrade stacks:
Gun Turret (Sniper)
- Improves your range, PENDING: [and that of your turret,] by 5% per stack to a maximum of 40%.
Bombardment Turret (Mobility / DoT)
- When you are within 26-50 feet of your turret, you will neither lose nor gain Improvised Upgrades stacks.
- Improves your turret's range by 5% per stack to a maximum of 40%.
- Provided you have at least one Improvised Upgrade stack, allows you to use Path of the Grenadier skills while moving.
- Shortens the duration and tick interval of Path of the Grenadier and Tinkerer DoTs by approximately 5% per stack for a maximum reduction of 35%.
Flame Turret (Defensive Close Combat AoE)
- Improves your chance to Dodge and Disrupt by 6% PENDING: 4% per stack to a maximum of 48% PENDING: 32%.
- Improves your turret's chance to Dodge and Disrupt by 10% per stack to a maximum of 80%.
- Providing you have at least one Improvised Upgrade stack, allows you to use Path of the Grenadier skills while moving.
- Increases the radius of any of your AoE skills by 6.25% per stack to a maximum of 50%.
- Increases your AoE cap by 2 per stack.
- Reduces your cast range by 5% per stack to a minimum of 60% of its normal value.
Magus
- The cooldown of Bolt of Change is once again 10 seconds.
- The cooldown of the Blue Horror's Warping Energy is now 2 seconds instead of 5.
- When summoning a daemon of a different type than the last, all stacks of Unholy Empowerment are lost.
- Each daemon now has a distinct set of bonuses granted by Unholy Empowerment stacks:
Pink Horror (Sniper)
- Improves your range, and that of your daemon, by 5% per stack to a maximum of 40%.
Flamer (Mobility / DoT)
- When you are within 26-50 feet of your daemon, you will neither lose nor gain Unholy Empowerment stacks.
- Improves your daemon's range by 5% per stack to a maximum of 40%.
- Provided you have at least one Unholy Empowerment stack, allows you to use Path of Changing skills while moving (with the exception of Indigo fire of Change).
- Shortens the duration and tick interval of Path of Changing and Daemonology DoTs by approximately 5% per stack for a maximum reduction of 35%.
Blue Horror (Defensive Close Combat AoE)
- Improves your chance to Dodge and Disrupt by 6% PENDING: 4% per stack to a maximum of 48% PENDING: 32%.
- Improves your daemon's chance to Dodge and Disrupt by 10% per stack to a maximum of 80%.
- Providing you have at least one Unholy Empowerment stack, allows you to use Path of Changing skills while moving.
- Increases the radius of any of your AoE skills by 6.25% per stack to a maximum of 50%.
- Increases your AoE cap by 2 per stack.
- Reduces your cast range by 5% per stack to a minimum of 60% of its normal value.
[Scenarios]
Azarael
- Fixed an issue causing players to fail to enter scenarios correctly and not to be considered part of the scenario.
[Open RvR]
Azarael
- Battlefield Objectives now have their base rewards calibrated for 20% of a realm's population being present during capture time. If there are more players on the objective than this, the rewards will be reduced proportionally.