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Idea for future immersion

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Asdrubael
Posts: 13

Idea for future immersion

Post#1 » Tue Dec 06, 2016 2:41 pm

I was roaming the lands that used to be full of conflict between NPC's throughout the different Tiers and got to thinking a little.

Both Warhammer 40K and Warhammer Fantasy are games that are filled to the brim with war, multiple races and forces clashing constantly in order to gain ground, achieve victory, or even just to prove a point. Warhammer Age of Reckoning's atmosphere did always make you feel as if there were some huge looming battle around the corner to witness, and you'd see hints at it with NPC's clashing every so often but those where always very isolated skirmishes.


I wanted to hear the opinions of the community as a whole, Players and Devs both.


When the server is eventually worked on more, and more things are inevitably implemented, I was wondering if there could be added conflict between NPC's in zones. In Age of Reckoning NPC's would spawn on top of each other, awkwardly fight and stay put, it gave the illusion of conflict but never really did a good job at keeping immersion. What I propose is when AI movement is eventually implemented, that you see more conflict around the zones, Orc's and Dwarves running at each other to engage in combat, the odd NPC's pacing around until finding an enemy to attack. Another example would be, say 10 Empire soldiers running down a road on a set path to attack another group of Chaos assailants, players could ambush these groups of enemies for some sort of reward or Exp gain.


A thing to note is that Warhammer Age of Reckoning did a lot of new things with the involvement of NPC's - One of which was the implementation of NPC's in Player vs Player areas. And for a game like Warhammer, NPC's can do a great job at making the game feel more alive.


Warhammer 40K and Warhammer Fantasy are both hellish, war ravaged universes, battle and death being fairly constant and encampments, planets, fortresses and the like being never truly safe. There are a lot of directions that can be taken regarding the usages of NPC's.










Malekith enjoys the wanton usage and murder of NPC's. Malekith is vindictive, be like Malekith.

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Natherul
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Re: Idea for future immersion

Post#2 » Tue Dec 06, 2016 4:35 pm

Even if this would be a good idea (Im not decided) it would need a lot of word from the BD team as well as its impossible atm since we dont have pathing yet...

Hopefully the latter will be fixed soon:ish...

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CzarRedwall
Posts: 262

Re: Idea for future immersion

Post#3 » Tue Dec 06, 2016 7:08 pm

It would be fun watching a group of Empire greatswords charging through a field to rescue a village under attack by Chaos marauders

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Asdrubael
Posts: 13

Re: Idea for future immersion

Post#4 » Wed Dec 07, 2016 6:59 am

"When the server is eventually worked on more, and more things are inevitably implemented, I was wondering if there could be added conflict between NPC's in zones."

And the title is "Idea for future immersion"



I didn't expect this to be soon, or even next year, I meant it as a possible addition to the game sometime in the future. And I just wanted it to be talked about, Players and Devs addressing some of the possible pro's and con's of implementing things like I mentioned.

Warhammer AOR was credited as to being one of the first MMORPG games to include NPC's in PvP - A couple other online games even try to emulate that concept in certain places. Considering Warhammer Age of Reckoning and subsequently Return of Reckoning are both heavily PvP driven, adding more life to the game through NPC's could definitely be appealing to a lot of people.


Again I understand that the Dev's have a lot of limitations and I empathize with that completely, I'm only throwing out suggestions, for the sake of talking about them critically. I do like to be able to further understand the amount of work that Dev's put into this game, you guys have done something awesome.








Malekith sure appreciates it, he can chill with his two favourite Orc's in the Inevitable City again.

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Natherul
Developer
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Re: Idea for future immersion

Post#5 » Wed Dec 07, 2016 9:09 am

Yeah and I understood that Asdrubael but I wanted to make it clear for people who did not know that it is currently not possible, and even when it eventually is possible for us, would require a LOT of work to the point of being a very low priority as we have other things to get working that has more benefit.

As I said, Im not against the idea, but it would be a massive undertaking for relative little benefit.

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