You have good points. I was more or less thinking about a mix of different stuff, like +5% crit and 15% AA haste. Or 5% damage and 5% strike-through.blaqwar wrote:The problem with 1 and 2 is that tanks function differently, especially from a DPS perspective, as has been pointed out in this thread before. Crit is very desirable for Black Orcs, while it would have a lesser value for most other tanks. AA speed would probably benefit SMs/BOs more than other tanks due to Potent Enchantments/Loudmouth while a strikethrough tactic would be competing with Discerning Offense and would probably be useless for SMs.
Similarly on destro side of things a morale pump tactic would be much less valuable since Chosen/BO already have good ones. An AP boost tactic would really only benefit SM as other tanks have good AP options.
Balancing FO in order to make it as equally desirable by all tanks as possible would be incredibly difficult.
As for your second suggestion, since Focused Offense itself is an offensive tactic by name and purpose and it being the only archetype DPS tactic I couldn't agree with changing it into a defensive/utility one. Not to mention that you're potentially running into even bigger balancing issues there.
While some would argue that tanks' damage is fine as it is and they don't need an archetype damage tactic I disagree, some tanks are fine, while some feel very sub-par when offensively focused. The more I read and think about this topic the more I feel like any archetype tactic balancing can't be tackled before game-wide tank balance is addressed (Knight/Chosen, BG/IB issues in viability in different aspects of the game). Any changes to FO right now would upset the tank balance even further.
Tbh I agree with not changing it now though. It would probably be a waste of coding and design time, as it doesn't make or break balance right now. It is just another useless thing in the game.