Changelog 11/11/16
Posted: Thu Nov 10, 2016 10:55 pm
[Open RvR]
Siege
- A siege weapon will check for abandonment before being removed because of inactivity.
Rams
- Rams slow the player down by 20% of their total speed rather than 30%.
- Rams will block any player damage that does not scale with Strength.
- Rams have 100% increased resistance towards melee attacks.
- The respawn rate of rams and other attacking siege at higher ranks has been increased, and they will spawn more quickly.
Artillery
- Fixed an issue causing the natural artillery at keeps to use the scenario anti-camp siege handling, dealing significantly more damage than intended.
Keeps
- If a keep is unsafe, any damaged main doors cannot be used. This is to prevent the defending realm from sallying out from a door that should be locked and barricaded, directly on top of the ram, and destroying it.
- The enemy realm will no longer receive broadcasts for siege weapon deliveries to a keep.
- The enemy realm will no longer receive broadcasts when a ram is deployed at a keep.
- The allied realm receives a broadcast when a ram is destroyed.
[Experimental Mode]
Archmage/Shaman
- Self-targeted heals which are boosted by mechanic points will no longer have their effectiveness reduced to match the new cast time. They will still not level up to your Career Rank (instead using your Mastery level) and will not use the item stat bonus factor if that is higher than your Willpower.
Siege
- A siege weapon will check for abandonment before being removed because of inactivity.
Rams
- Rams slow the player down by 20% of their total speed rather than 30%.
- Rams will block any player damage that does not scale with Strength.
- Rams have 100% increased resistance towards melee attacks.
- The respawn rate of rams and other attacking siege at higher ranks has been increased, and they will spawn more quickly.
Artillery
- Fixed an issue causing the natural artillery at keeps to use the scenario anti-camp siege handling, dealing significantly more damage than intended.
Keeps
- If a keep is unsafe, any damaged main doors cannot be used. This is to prevent the defending realm from sallying out from a door that should be locked and barricaded, directly on top of the ram, and destroying it.
- The enemy realm will no longer receive broadcasts for siege weapon deliveries to a keep.
- The enemy realm will no longer receive broadcasts when a ram is deployed at a keep.
- The allied realm receives a broadcast when a ram is destroyed.
[Experimental Mode]
Archmage/Shaman
- Self-targeted heals which are boosted by mechanic points will no longer have their effectiveness reduced to match the new cast time. They will still not level up to your Career Rank (instead using your Mastery level) and will not use the item stat bonus factor if that is higher than your Willpower.