Bringing Back Deleted/Removed Abilities
Posted: Tue Nov 08, 2016 1:24 am
I was wondering if you guys have ever considered or toyed around- (share videos of abilities please?)- with bringing back abilities that were removed from the game but are still in the client.
Once your client is done would it be possible to extract them from the retail version of War and patch them into the current one?
Pretty sure we (the testers) can come up with a compelling argument as to why certain abilities should be brought back.
Obviously some abilities were removed for a reason....The nerf to Warrior Priest and Disciple of Khaine wasn't warranted as this is a group oriented game... and the Magus and Engineer didn't need a range buffed...just needed to be un-nerfed.
Engineer
Field Repair (Most likely in client- probably removed because it didn't serve a real purpose in live)
15 Action Points 20 ft range Instant cast Requires a Turret
You focus on repairing your turret for up to 3 seconds, restoring 108 health to it every second.
Slow And Steady (Most likely not in client)
25 Action Points Instant cast 60s cooldown
No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by 62, but your run speed is reduced by 20%. Use this ability again to deactivate it.
Pepper Bomb (Most likely not in client)
25 Action Points - 65 ft range - 1s cast - 30s cooldown
You lob a grenade packed full of a noxious choking powder, dealing 150 Corporeal damage to your enemy and silencing them for 5 seconds, making them unable to use magic.
High-Explosive Ammo (Most likely not in client)
25 Action Points Instant cast 120s cooldown
You load your gun with a few rounds of special ammunition. For the next 12 seconds, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional 103 damage to all enemies within 20 feet of your target.
Concussive Mine (useful before the range buff)
Land Mines will now knock players away from the impact. Monsters will be knocked down.
Magus
Befuddling Green Fire (Probably still in client- mirror to Bright Wizard's Pyroclastic Surge- debuff is a little too long though)
130 Action Points Range 0-100 ft
Damages target and Disorients them for 6s, increasing buildup times on abilities by 1 second
Boon Of Tzeentch (Was really only needed when a Magus had to cast melee abilities)
25 Action Points 100 ft range Instant cast 60s cooldown
For the next 10 seconds, your spells will not be set back when you take damage.
Strengthen Thrall (Most likely in client- probably removed because it didn't serve a real purpose in live)
15 Action Points 20 ft range Instant cast
Stabilizes your daemonic minion, restoring 108 health every second for 3 seconds.
Swat Aside (Probably in client- Strafing Run mirror)
40 Action Points 5 ft range Instant cast 30s cooldown
Summons a great wing to swat your target, dealing 75 damage and knocking them back a short distance. Monsters will be knocked down.
Theft Of Words (Probably in client- added utility)
25 Action Points 65 ft range 1s cast 30s cooldown
Rips the voice from your target, dealing 60 Elemental damage and silencing them for 5 seconds.
Shaman
Eeeek! (Reworked- removed fun factor)
60 Action Points Instant cast 60s cooldown
You, and all enemies near you, are blasted with Waaagh!, knocking away players and knocking monsters down.
Get'n Smarter (No Damage-over-time- view balance proposal)
30 Action Points 100 ft range Instant cast 10s cooldown
Steals 75 Intellegence from your target for 15 seconds.
Gork's Barbs' (Reworked- borderline useless now)
30 Action Points 100 ft range 2s cast 10s cooldown
Gork's Waaagh! reduces cast time.
Deals 75 Elemental damage to target. For 10s, debuff deals 100 Elemental damage everytime the target uses a melee action.
Greener 'n Cleaner
20 Action Points 150 ft range Instant cast
Removes 1 Hex effect from your target.
Yer A Weaklin' (Shaman's other damage-over-time before it was removed and given to Get'n Smarter)
30 Action Points 100 ft range 2s cast
Gork's Waaagh! reduces cast time.
Your target takes 166 Elemental damage. Your target' 2019s strength is also reduced by 75 for 10 seconds.
Leaky Brainz (Removed after Yer A Weaklin' was reworked- Yer A Weaklin' does not reduce willpower)
3 points en Gork
Life Leaka will now also reduces the victim's Intelligence and Willpower by 125 for 15 seconds.
Archmage
No real changes
Warrior Priest
Divine Strike (Most likely not in client- nerf to Grace- 1v1 bs)
30 Action Points 5 ft range Instant cast Builds 30 Righteous Fury
You crush your enemy, dealing 50 damage to them. The divine power of Sigmar heals your defensive target and any allies within 10 feet of them for 50% of the damage that was dealt.
Disciple of Khaine:
Consume Essence (Most likely in client)
30 Action Points 5 ft range Instant cast
Builds 30 Soul Essence
A quick strike which deals 50 damage. Khaine's approval of your actions causes your defensive target and all allies within 10 feet to become healed for 50% of the damage that you dealt.
Sorceress
Reckless Gathering (Reworked- removed lol? self stun)
No Cost Instant cast 30s cooldown
You consume power from the Winds Of Magic for up to 3 seconds, gaining 70 Action Points per second as long as you maintain your concentration. While you are concentrating on this spell, you will be knocked down for 3 seconds if you suffer any damage.
Increased Pain
Your critical hits will inflict 50% more damage.
Bright Wizard
Favourable Winds (Probably still in client)
20 Action Points Instant cast 120s cooldown
Aqshy, the Wind of Fire, bends and twists in your favour momentarily. For the next 10 seconds, any of your abilities which work against multiple targets will have a 50% larger radius.
Slow Boil (reworked)
30 Action Points 100 ft range Instant cast 20s cooldown
Builds 5 Combustion Has a chance to cause an Explosion!
For the next 10 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra 5 seconds to cool down. When this effect ends, they will suffer 299 Corporeal damage as the fever peaks.
Shadow Warrior
Glass Arrow (Reworked when they nerfed AE)
40 Action Points - 80 ft range - 2s cast - 10s cooldown
Deals 102 damage to your target. On contact, it will shatter, dealing 275 damage to all enemies over 15 seconds within 30 feet of the target.
Squig Herder
Foot Stab (Probably still still in client?)
45 Action Points 5 ft range Instant cast 20s cooldown
A Crippling attack which deals 175 damage and stuns your target for 3 seconds.
Shout (Removed when What Blocka! was buffed- could've been a Squig Armor interrupt)
No Cost 100 ft range Instant cast 10s cooldown
Requires Squig Armor
Your target's armor is reduced by 818 for 10 seconds, and they lose a small amount of Morale.
Shrapnel Arrer (Reworked when they nerfed AE)
40 Action Points 100 ft range 2s cast 10s cooldown
Deals 67 damage to your target. On contact, it will explode in to shrapnel, dealing 205 damage to all enemies within 45 feet of the target over 15 seconds.
Spin 'n Slash (Probably still in client? Nerf to melee Herders)
30 Action Points Instant cast 10s cooldown
Deals 125 damage to all enemies in an arc in front of you, up to 30 feet away.
Once your client is done would it be possible to extract them from the retail version of War and patch them into the current one?
Pretty sure we (the testers) can come up with a compelling argument as to why certain abilities should be brought back.
Obviously some abilities were removed for a reason....The nerf to Warrior Priest and Disciple of Khaine wasn't warranted as this is a group oriented game... and the Magus and Engineer didn't need a range buffed...just needed to be un-nerfed.
Engineer
Field Repair (Most likely in client- probably removed because it didn't serve a real purpose in live)
15 Action Points 20 ft range Instant cast Requires a Turret
You focus on repairing your turret for up to 3 seconds, restoring 108 health to it every second.
Slow And Steady (Most likely not in client)
25 Action Points Instant cast 60s cooldown
No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by 62, but your run speed is reduced by 20%. Use this ability again to deactivate it.
Pepper Bomb (Most likely not in client)
25 Action Points - 65 ft range - 1s cast - 30s cooldown
You lob a grenade packed full of a noxious choking powder, dealing 150 Corporeal damage to your enemy and silencing them for 5 seconds, making them unable to use magic.
High-Explosive Ammo (Most likely not in client)
25 Action Points Instant cast 120s cooldown
You load your gun with a few rounds of special ammunition. For the next 12 seconds, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional 103 damage to all enemies within 20 feet of your target.
Concussive Mine (useful before the range buff)
Land Mines will now knock players away from the impact. Monsters will be knocked down.
Magus
Befuddling Green Fire (Probably still in client- mirror to Bright Wizard's Pyroclastic Surge- debuff is a little too long though)
130 Action Points Range 0-100 ft
Damages target and Disorients them for 6s, increasing buildup times on abilities by 1 second
Boon Of Tzeentch (Was really only needed when a Magus had to cast melee abilities)
25 Action Points 100 ft range Instant cast 60s cooldown
For the next 10 seconds, your spells will not be set back when you take damage.
Strengthen Thrall (Most likely in client- probably removed because it didn't serve a real purpose in live)
15 Action Points 20 ft range Instant cast
Stabilizes your daemonic minion, restoring 108 health every second for 3 seconds.
Swat Aside (Probably in client- Strafing Run mirror)
40 Action Points 5 ft range Instant cast 30s cooldown
Summons a great wing to swat your target, dealing 75 damage and knocking them back a short distance. Monsters will be knocked down.
Theft Of Words (Probably in client- added utility)
25 Action Points 65 ft range 1s cast 30s cooldown
Rips the voice from your target, dealing 60 Elemental damage and silencing them for 5 seconds.
Shaman
Eeeek! (Reworked- removed fun factor)
60 Action Points Instant cast 60s cooldown
You, and all enemies near you, are blasted with Waaagh!, knocking away players and knocking monsters down.
Get'n Smarter (No Damage-over-time- view balance proposal)
30 Action Points 100 ft range Instant cast 10s cooldown
Steals 75 Intellegence from your target for 15 seconds.
Gork's Barbs' (Reworked- borderline useless now)
30 Action Points 100 ft range 2s cast 10s cooldown
Gork's Waaagh! reduces cast time.
Deals 75 Elemental damage to target. For 10s, debuff deals 100 Elemental damage everytime the target uses a melee action.
Greener 'n Cleaner
20 Action Points 150 ft range Instant cast
Removes 1 Hex effect from your target.
Yer A Weaklin' (Shaman's other damage-over-time before it was removed and given to Get'n Smarter)
30 Action Points 100 ft range 2s cast
Gork's Waaagh! reduces cast time.
Your target takes 166 Elemental damage. Your target' 2019s strength is also reduced by 75 for 10 seconds.
Leaky Brainz (Removed after Yer A Weaklin' was reworked- Yer A Weaklin' does not reduce willpower)
3 points en Gork
Life Leaka will now also reduces the victim's Intelligence and Willpower by 125 for 15 seconds.
Archmage
No real changes
Warrior Priest
Divine Strike (Most likely not in client- nerf to Grace- 1v1 bs)
30 Action Points 5 ft range Instant cast Builds 30 Righteous Fury
You crush your enemy, dealing 50 damage to them. The divine power of Sigmar heals your defensive target and any allies within 10 feet of them for 50% of the damage that was dealt.
Disciple of Khaine:
Consume Essence (Most likely in client)
30 Action Points 5 ft range Instant cast
Builds 30 Soul Essence
A quick strike which deals 50 damage. Khaine's approval of your actions causes your defensive target and all allies within 10 feet to become healed for 50% of the damage that you dealt.
Sorceress
Reckless Gathering (Reworked- removed lol? self stun)
No Cost Instant cast 30s cooldown
You consume power from the Winds Of Magic for up to 3 seconds, gaining 70 Action Points per second as long as you maintain your concentration. While you are concentrating on this spell, you will be knocked down for 3 seconds if you suffer any damage.
Increased Pain
Your critical hits will inflict 50% more damage.
Bright Wizard
Favourable Winds (Probably still in client)
20 Action Points Instant cast 120s cooldown
Aqshy, the Wind of Fire, bends and twists in your favour momentarily. For the next 10 seconds, any of your abilities which work against multiple targets will have a 50% larger radius.
Slow Boil (reworked)
30 Action Points 100 ft range Instant cast 20s cooldown
Builds 5 Combustion Has a chance to cause an Explosion!
For the next 10 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra 5 seconds to cool down. When this effect ends, they will suffer 299 Corporeal damage as the fever peaks.
Shadow Warrior
Glass Arrow (Reworked when they nerfed AE)
40 Action Points - 80 ft range - 2s cast - 10s cooldown
Deals 102 damage to your target. On contact, it will shatter, dealing 275 damage to all enemies over 15 seconds within 30 feet of the target.
Squig Herder
Foot Stab (Probably still still in client?)
45 Action Points 5 ft range Instant cast 20s cooldown
A Crippling attack which deals 175 damage and stuns your target for 3 seconds.
Shout (Removed when What Blocka! was buffed- could've been a Squig Armor interrupt)
No Cost 100 ft range Instant cast 10s cooldown
Requires Squig Armor
Your target's armor is reduced by 818 for 10 seconds, and they lose a small amount of Morale.
Shrapnel Arrer (Reworked when they nerfed AE)
40 Action Points 100 ft range 2s cast 10s cooldown
Deals 67 damage to your target. On contact, it will explode in to shrapnel, dealing 205 damage to all enemies within 45 feet of the target over 15 seconds.
Spin 'n Slash (Probably still in client? Nerf to melee Herders)
30 Action Points Instant cast 10s cooldown
Deals 125 damage to all enemies in an arc in front of you, up to 30 feet away.