Changelog 03/11/16
Posted: Thu Nov 03, 2016 9:38 pm
[General]
- Fixed a number of abilities which incorrectly dealt Physical damage instead of Spiritual, Corporeal or Elemental damage.
[Combat/Careers]
Blackguard
- Reordered the Path of Loathing tree. The new order is:
13: None Shall Pass
11: Feeding on Pain
9: Wave of Scorn
7: Anger Drives Me
5: Force of Fury
[Open RvR Tier 2-4]
- Supply caps for artillery and siege have been slashed. A rank 5 keep supports 6 artillery pieces and 8 cannons.
- Fixed the regeneration code. A rank 5 keep will respawn one cannon and artillery piece every 2 minutes rather than 4 of each every minute.
- Fixed an issue causing oil to damage rams.
- Cannon durability against other cannon has been increased.
- Rams are available at keeps of rank 1 or higher. The respawn time for a ram is 20 minutes at rank 1, 15 minutes at rank 2 and 10 minutes for rank 3+.
- Heavily nerfed cannons against doors.
- Improved the resilience of rams by 400%.
- Artillery weapons consider targets within 15 feet of you instead of 20 feet of you for increasing damage dealt to you.
- Artillery weapons no longer consider pets for the purpose of increasing damage/knockback.
A reminder: an artillery piece will only knock you back if 3 additional allies are within 15 feet of you.
- The keep lord will regain abilities as the population of the enemy realm increases, rather than with the rank of the keep.
- Siege weapons other than rams suffer significantly more damage from players, and will receive double damage when hit with two-handed melee weapons. They will continue to block physical ranged fire outright.
- Dynamic lock timers are now based on your own population rather than the average of both realms' populations.
- Fixed a number of abilities which incorrectly dealt Physical damage instead of Spiritual, Corporeal or Elemental damage.
[Combat/Careers]
Blackguard
- Reordered the Path of Loathing tree. The new order is:
13: None Shall Pass
11: Feeding on Pain
9: Wave of Scorn
7: Anger Drives Me
5: Force of Fury
[Open RvR Tier 2-4]
- Supply caps for artillery and siege have been slashed. A rank 5 keep supports 6 artillery pieces and 8 cannons.
- Fixed the regeneration code. A rank 5 keep will respawn one cannon and artillery piece every 2 minutes rather than 4 of each every minute.
- Fixed an issue causing oil to damage rams.
- Cannon durability against other cannon has been increased.
- Rams are available at keeps of rank 1 or higher. The respawn time for a ram is 20 minutes at rank 1, 15 minutes at rank 2 and 10 minutes for rank 3+.
- Heavily nerfed cannons against doors.
- Improved the resilience of rams by 400%.
- Artillery weapons consider targets within 15 feet of you instead of 20 feet of you for increasing damage dealt to you.
- Artillery weapons no longer consider pets for the purpose of increasing damage/knockback.
A reminder: an artillery piece will only knock you back if 3 additional allies are within 15 feet of you.
- The keep lord will regain abilities as the population of the enemy realm increases, rather than with the rank of the keep.
- Siege weapons other than rams suffer significantly more damage from players, and will receive double damage when hit with two-handed melee weapons. They will continue to block physical ranged fire outright.
- Dynamic lock timers are now based on your own population rather than the average of both realms' populations.