Introduction + Shout Out to the Developers
Posted: Mon Oct 17, 2016 7:34 pm
Hey everyone!
First of all, I'd like to thank the developers of Return of Reckoning for reviving this magnificent game. I remember being online moments before the official game's shutdown in Praag.
I remember poking around this website ages ago back during RoR's inception and I remember creating a character and entering the game for the first time. I was still heavily into World of Warcraft at that point, so I didn't stay here very long. I may have remained online for about an hour on a new Chosen character and I remember it being enjoyable yet fairly buggy with a few things such as weapon throw and siege weaponry not working properly, if I remember correctly.
However, I've been playing the game quite often this past month and the game feels like it's progressed so much. I could just be imagining things, but it feels like so much has been improved upon in a relatively short amount of time. So, I would like to thank the developers, game masters and other RoR staff for all of their hard work and dedication, because I'm certainly enjoying the game again like old times.
I used to run my own small World of Warcraft private server consisting of about 30 people and I also used to serve as a small-time developer and game master on two other World of Warcraft private servers, but the compiled cores and even repacks for WoW seem to have almost everything working with a few bugs here and there ~ meaning that there usually wasn't that much work needed in order to get things functioning at an acceptable level. However, with Age of Reckoning, I don't really remember anything too substantial being done aside from WarEmu – which was even very buggy and very early on in development when I first read about it. With that in mind, what the RoR team has done here is astounding.
Keep up the great work guys, I look forward to spending even more time on this server!
First of all, I'd like to thank the developers of Return of Reckoning for reviving this magnificent game. I remember being online moments before the official game's shutdown in Praag.
I remember poking around this website ages ago back during RoR's inception and I remember creating a character and entering the game for the first time. I was still heavily into World of Warcraft at that point, so I didn't stay here very long. I may have remained online for about an hour on a new Chosen character and I remember it being enjoyable yet fairly buggy with a few things such as weapon throw and siege weaponry not working properly, if I remember correctly.
However, I've been playing the game quite often this past month and the game feels like it's progressed so much. I could just be imagining things, but it feels like so much has been improved upon in a relatively short amount of time. So, I would like to thank the developers, game masters and other RoR staff for all of their hard work and dedication, because I'm certainly enjoying the game again like old times.
I used to run my own small World of Warcraft private server consisting of about 30 people and I also used to serve as a small-time developer and game master on two other World of Warcraft private servers, but the compiled cores and even repacks for WoW seem to have almost everything working with a few bugs here and there ~ meaning that there usually wasn't that much work needed in order to get things functioning at an acceptable level. However, with Age of Reckoning, I don't really remember anything too substantial being done aside from WarEmu – which was even very buggy and very early on in development when I first read about it. With that in mind, what the RoR team has done here is astounding.
Keep up the great work guys, I look forward to spending even more time on this server!