https://github.com/WarEmu/WarBugs/issues/182
It's found that the morale gain increase that was on live when you were in a full party is not currently implemented on this server, and rather you gain morale in a full group at the same rate you would solo on live. Which is significantly less.
In that github thread this conclusion was reached as to why morale was not changed:
Luth-RoR commented on Jul 11
Ok, this was discussed internally and atm it will be left as it is, as
a) "morale bombing" would be made easier atm with a way faster morale regen rate.
b) there is a general discussion going on what to do with morales (they morale gain system and morale abilities; some of them are far too lame/useless and some definitely OP).
I leave this report open until this is really solved, but please use the forum for any balance discussions on morales. Thanks
While I'm sure most can agree they are living with the current state of morale gain fine, and going back to the way it was might be a bit of a shock... It's having some serious implication on balance specifically regarding morale pump tactics.
On live these tactics were balanced around party morale gain which was iir 3-3.5x faster than solo gains? But their values are intact on this server with crippled morale gains meaning their value as a tactic has increased tremendously if not becoming totally OP especially when paired on certain classes or archetypes like tanks.
I know most won't like hearing this, but right now destro with morale pumps on BO/Chosen gain a very distinct advantage over order groups when the fight is allowed to progress past the 30-40 second mark as at that time defenses morales can be cycled by them (Bellow/ID) every minute.
I also think there is a alienation of a major part of this game due to classes without morale pumps almost never seeing m3 let alone m4 aside from extreme circumstances.
My proposal basically boils down to:
1) Revert morale gain mechanics back to the way they where on live
2) Across the board nerf of all morale gain tactics to account for the gimped morale gain rate
3) Some kind of middle ground or resolution found through discussion of this topic (morale gain)
While the statement about morales needing to be totally overhauled rings true with most of us, and the recent changes/discussions to morale roots seem like the beginning. There needs to be a discussion about morale gain first and foremost and address everything which is going to be directly impacted by that as the balance implications are overarching.