[declined] Some nice Shammy Changes
Posted: Tue Oct 11, 2016 11:39 am
1. Change "Pass It On" tactic: Any time you are hit, there is a 25% chance that your next "Gork'll Fix It"(or any single target heals and hots) will applied to all group members within a radius of 100 feet from the target. CD 2-3 sek. (u can kite and be useful.)
We all know - shaman is all about kite and healing. I propose to extend the idea.
2. Sticky Feetz – change Elemental resistance reduced to Initiative reduced (like Archmage Mistress Of The Marsh)
Why shaman have 2 Elemental resistance reductions? Its totaly usseles.
3. Shrug It Off (Magical Infusion) – reduce the cooldown to 35 seconds also heal when effect will end if do not triggered at 25%.
1 minute cooldown for the skill that usually do not have time to work, it's crazy. And it would be nice that it worked to the end of the action. At least 50% of its power.
4. Gork's Barb's reduce the cooldown to 15 seconds, and now target(when healed) also take half damage.
versus Scatter The Winds, its very weak, have strange mechanics and long CD.
5. You Really Got Nuthin – change to analog Arcing Power.
You Really Got Nuthin completely useless tactic that does not take no one ever. Arcing Power very nice enhances the hybrid build.
P.S. I am sorry for my poor English. I'm trying to improve this skill every day.
We all know - shaman is all about kite and healing. I propose to extend the idea.
2. Sticky Feetz – change Elemental resistance reduced to Initiative reduced (like Archmage Mistress Of The Marsh)
Why shaman have 2 Elemental resistance reductions? Its totaly usseles.
3. Shrug It Off (Magical Infusion) – reduce the cooldown to 35 seconds also heal when effect will end if do not triggered at 25%.
1 minute cooldown for the skill that usually do not have time to work, it's crazy. And it would be nice that it worked to the end of the action. At least 50% of its power.
4. Gork's Barb's reduce the cooldown to 15 seconds, and now target(when healed) also take half damage.
versus Scatter The Winds, its very weak, have strange mechanics and long CD.
5. You Really Got Nuthin – change to analog Arcing Power.
You Really Got Nuthin completely useless tactic that does not take no one ever. Arcing Power very nice enhances the hybrid build.
P.S. I am sorry for my poor English. I'm trying to improve this skill every day.