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[BUG] Searing Touch out of range/target dead problem
Posted: Fri Dec 26, 2014 4:07 pm
by OldPlayer
Class: Archmage
Skill: Searing Touch
Description: you use the skill, if your target dies or moves out of range, skill STILL uses your AP as if channeling was going on. You can even stop channeling and run somewhere, you will STILL lose AP as if channeling is going on.
Re: [BUG] Searing Touch out of range/target dead problem
Posted: Fri Dec 26, 2014 4:17 pm
by Tesq
Re: [BUG] Searing Touch out of range/target dead problem
Posted: Fri Dec 26, 2014 4:27 pm
by OldPlayer
Ok. Will be my 142th account...
Re: [BUG] Searing Touch out of range/target dead problem
Posted: Fri Dec 26, 2014 4:33 pm
by Tesq
OldPlayer wrote:Ok. Will be my 142th account...
why not use in game pass and username?
Re: [BUG] Searing Touch out of range/target dead problem
Posted: Fri Dec 26, 2014 4:48 pm
by OldPlayer
Security reasons.

Re: [BUG] Searing Touch out of range/target dead problem
Posted: Sat Dec 27, 2014 12:56 am
by Tesq
OldPlayer wrote:Security reasons.

For what?? none will bypass your git hub account nor any will steal your war password from dev server, also your forum name is alredy your account name for log in war, so security is alredy weak in this sense, so just go comfrotable with git hub at least
Re: [BUG] Searing Touch out of range/target dead problem
Posted: Sat Dec 27, 2014 1:04 am
by Azarael
Searing Touch and all channels cause the AP regeneration to be paused for their entire duration, regardless of whether they're interrupted or not. This stack with the cumulative buffer problem. This is all documented already.