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Open RvR
Posted: Thu Sep 29, 2016 5:08 pm
by jorgemarco
I think rewards in open RvR are still to low. Its nearly a waste of time if u wanna get some lvl. So would be nice to to get a minimum of rp u can get when wb gets a kill. For xample a minimum of 20% of total rp u would get by getting a kill alone. Same for zone locks. Static reward for BOs is the best system. Same for zones.
Re: Open RvR
Posted: Thu Sep 29, 2016 5:12 pm
by StormX2
was the zone undefended? no skirmishing, no opposition?
Re: Open RvR
Posted: Thu Sep 29, 2016 5:12 pm
by saupreusse
- Improved the rewards for locking a zone by about 50%. patchnotes from today. :^)
Re: Open RvR
Posted: Thu Sep 29, 2016 5:16 pm
by jorgemarco
Yes but still too low. Time used dont compensate the reward. Static reward is the fair system. If faction dont show any defense ia not my problem. Same for keep bags. Lottery is never fair. Static reward in attack, where u can get medallions. Genesis must be obteined with medallions too. Random rewards are never fair.
Re: Open RvR
Posted: Thu Sep 29, 2016 5:17 pm
by Azarael
jorgemarco wrote:I think rewards in open RvR are still to low. Its nearly a waste of time if u wanna get some lvl. So would be nice to to get a minimum of rp u can get when wb gets a kill. For xample a minimum of 20% of total rp u would get by getting a kill alone. Same for zone locks. Static reward for BOs is the best system. Same for zones.
No, you don't deserve the kill reward for 5 players killing one person if you kill one person with a 24 man warband.
No, you do not deserve to have static zone lock / BO rewards just because you think you are entitled to a chunk of XP/Renown/Inf for sitting at a dead BO in a dead zone.
Yes, zone lock / BO rewards will continue to be scaled based on battlefield factors to ensure that people don't duck fights, zerg, crossrealm and PvDoor.
Yes, it will remain our policy of making sure that you only get rewards when the game is actually being played.
Re: Open RvR
Posted: Thu Sep 29, 2016 5:18 pm
by zabis
If one side doesn't show any defense, then that means one side is zerging. Why should you be compensated for zerging?
Re: Open RvR
Posted: Thu Sep 29, 2016 5:20 pm
by saupreusse
jorgemarco wrote:Yes but still too low. Time used dont compensate the reward. Static reward is the fair system. If faction dont show any defense ia not my problem. Same for keep bags. Lottery is never fair. Static reward in attack, where u can get medallions. Genesis must be obteined with medallions too. Random rewards are never fair.
We do not have a working contribution for lootrolls. So You'll have to wait, but lootrools will always have a little RNG part in them.
Re: Open RvR
Posted: Thu Sep 29, 2016 5:39 pm
by Azarael
saupreusse wrote:jorgemarco wrote:Yes but still too low. Time used dont compensate the reward. Static reward is the fair system. If faction dont show any defense ia not my problem. Same for keep bags. Lottery is never fair. Static reward in attack, where u can get medallions. Genesis must be obteined with medallions too. Random rewards are never fair.
We do not have a working contribution for lootrolls. So You'll have to wait, but lootrools will always have a little RNG part in them.
Contradict. Keep attack loot rolls read zone contribution, but the random element is still the most significant.
Re: Open RvR
Posted: Thu Sep 29, 2016 7:23 pm
by jorgemarco
Well i think players derserve better rewards. If you want more ppl playing and testing this, then you should give them more rewards. And yes, if im playing i deserve a static reward. If enemy dont want that i get this reward, then they must face me and fight me. And yes, there should be a minimum rp obtained, cause its not funny at all getting 1 rp just cause lot of ppl kill 1. As before, if they dont want me getting this rp they must fight me, and they will need more ppl to do that.
Re: Open RvR
Posted: Thu Sep 29, 2016 7:25 pm
by jorgemarco
Anyway its just an opinion, but i wanted to say it.