Clarification on damage multipliers
Posted: Tue Sep 27, 2016 11:12 am
I read that critical damage, things like flanking, or mutated aggressor, infernal gift, slayer/choppa mechanic all count as multipliers on base damage.
So lets say you deal 100 damage as a marauder with an ability. Let's also say you are using 50% increased critical damage tactic, and pop mutated aggressor.
As far as I understand you would deal 100 damage times 2.25 (base crit + tactic giving you 200% damage, and mutated aggressor giving an additional 25%), which would be 225 damage. Meaning any damage percent multipliers after 200% increased damage are halved in effectiveness. So mutated aggressor and the like for mara would only give 12.5% increased damage overall on critical strikes?
Is there any abilities/tactics/mechanics in the game where this is not the case?
So lets say you deal 100 damage as a marauder with an ability. Let's also say you are using 50% increased critical damage tactic, and pop mutated aggressor.
As far as I understand you would deal 100 damage times 2.25 (base crit + tactic giving you 200% damage, and mutated aggressor giving an additional 25%), which would be 225 damage. Meaning any damage percent multipliers after 200% increased damage are halved in effectiveness. So mutated aggressor and the like for mara would only give 12.5% increased damage overall on critical strikes?
Is there any abilities/tactics/mechanics in the game where this is not the case?