We already didJaycub wrote:Server is in beta, just roll it out for a week... if it **** revert it.
As things are now I personally don't even bother with RvR unless it's farming idiots attacking a keep w/ AAO.
In t2
Were you not playing then?
We already didJaycub wrote:Server is in beta, just roll it out for a week... if it **** revert it.
As things are now I personally don't even bother with RvR unless it's farming idiots attacking a keep w/ AAO.
The underdog can't be in 3 zones at once as well. The numeric advantage stays the same, even with 3 open zones. When all underdogs move to one zone, the zerg can follow them and nothing changes at all.TenTonHammer wrote:No, it isnt, that previous bothched system either resulted in a zerg steam roll through each zone or aggravating stalemates, 3 zones unlocked means that there are never real stalemntes as you can try to move to another zone to "reset" the conflict and takes away the steam roll potential of zergs as they cant be in 3 zones at onceAzarael wrote:
And what we have now isn't?
I would like it for T1, because Zergenplatz ges boring pretty quickly, other zones are completely unused, and the costs for switching a zone by flying are minimal. It would be even cooler if the starting zones could be rotated for everyone - one week everyone in dwarf/greenskin one week everyone in high elf/dark elf, one week everyone in empire/chaos - rinse and repeat, again, because the t1 zones for all realms are really cool and unfortunately basically unused. I do understand different things may take priority though ^^.Azarael wrote:We used to have rotating regions with only one active at a time, but people complained about being forced to fight in one zone.
I think it would actually be a good thing for all tiers to bring that back.
I think that experience is due to people cluster up at one location rather beeing spread out over the map.Danielle wrote:
For T4 you can just take a look at what the activity and fights are like when when two of the other pairings are locked and only one remains open. Unless there's a zerg steamrolling which locks all the zones, the result is stalemated dead ORvR with minimal activity until the server pairings get reset due to a patch/update/crash. The times when only one pairing is open and no side has the advantage are literally some of the worst for any type of ORvR in t4 from my experience.
That's in part a reason for it, but clustering up at one location and actually fighting is still an okayish experience in my book, not dreadful boredom. The overwhelming problem though is when both sides have somewhat even forces that cannot take each other's keeps. One side gets defeated at BOs, stops fighting at BOs. The other side hits their keep once, then realizes they can' take the keep. Both sides sit in keeps and everybody gradually quits and ORvR action slowly dies. If people are actually running around in massive zergs and slaughtering each other at BOs, that's still some action and a pretty great one for those of us who like large scale fights; the problem is that is not what usually happens with one pairing open.roadkillrobin wrote:I think that experience is due to people cluster up at one location rather beeing spread out over the map.Danielle wrote:
For T4 you can just take a look at what the activity and fights are like when when two of the other pairings are locked and only one remains open. Unless there's a zerg steamrolling which locks all the zones, the result is stalemated dead ORvR with minimal activity until the server pairings get reset due to a patch/update/crash. The times when only one pairing is open and no side has the advantage are literally some of the worst for any type of ORvR in t4 from my experience.
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