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News for magus/engie?

Posted: Sun Aug 21, 2016 1:35 am
by ToXoS
Hi!
Some time ago, someone posted a poll to know which class needs a little adjustment, and of course the magus/engie was the class far ahead of any others on the poll.
I don't remember who post the poll, so I don't know if it was "official".
So I wanna ask to the lovely devs: Any news for these classes? Any plan or idea?
I don't want to look impatient, because I'm not, I'm just curious of what ideas or maybe new mechanics the devs had planned to balance the class.
So if you know anything, let me know :)

Re: News for magus/engie?

Posted: Sun Aug 21, 2016 1:40 am
by peterthepan3
I think most of us are just waiting for the class balance forums. As soon as they come, you can expect people to be making a lot of suggestions.

Trust me, there's a lot of ideas that can be suggested - so let's just wait it out until then :)

Re: News for magus/engie?

Posted: Sun Aug 21, 2016 1:53 am
by ToXoS
Yes I know about the balance forums, but this thread is for the devs to give us a foretaste of their ideas ^^
Meh, maybe I'm impatient after all...

Re: News for magus/engie?

Posted: Sun Aug 21, 2016 1:55 am
by peterthepan3
As far as I'm aware none of the devs are playing a magus/engi actively/that much, so the balance forums will serve as a way for magi/engi players to voice their concerns - based on empirical stuff - and the devs can react how they deem fit.

basic things such as movable pets/lower dot durations etc may come to light there, so let's wait it out =p

Re: News for magus/engie?

Posted: Sun Aug 21, 2016 2:37 am
by roadkillrobin
I personally think the fix for those classes is making the Pet Mechanic alot less clumpsy and more relieble. When all stars align and you got you pet close, buff stacks at 5, pet assisting properly. Then the dmg output of the classes are very solid. Just don't happen very often.
I have to say that Magus is ALOT better designed then Engie tbh. Grenadier Tree for Engie makes very little sence and feels increadible rushed and unfinished.