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Hotfix 15/08/16

Posted: Mon Aug 15, 2016 1:13 pm
by Azarael
Quests
  • Quests with endpoints in Tier 2 or Tier 3 pay out triple XP to characters with a level between 12 and 31.
Scenarios
  • Objective-based scenarios (bomb dropoff, capture the flag, flag runner, double domination) do not provide any rewards whatsoever for kills. XP and Renown is rewarded for scoring points at the end of the game.
  • During the last minute of the scenario, the winner's score will tend to 500. The loser's score will scale appropriately. This is to ensure that a hard-fought draw leads to good rewards for both sides.
  • Scenario rewards are now proportional to the average time spent playing a scenario.
  • Objective-based scenarios will attempt to detect spawncamps.
  • Added the central dropoff flags to Phoenix Gate, which may be used when both flags are held and will score 50 points.
  • Increased the capture reward on Phoenix Gate from 100 to 150.
Squig Herder
  • KABOOM! will now function correctly.
  • The range of the Spiked Squig is now 100ft.
Pet Careers
  • Abilities which cause the pet to invoke a CC on its next attack will reset the attack timer, so that the pet will apply the effect at the earliest possible opportunity. This affects the Squig Herder's Drop That!! and the White Lion's Brutal Pounce and Throat Bite.

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:15 pm
by hrypas
Good job like always. Thx a lot.

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:21 pm
by Razielhell
Nice :)

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:23 pm
by Dalgrimar
Great!

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:24 pm
by Sylentless
Good job.

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:24 pm
by Lektroluv
Azarael wrote: Squig Herder
  • KABOOM! will now function correctly.
  • The range of the Spiked Squig is now 100ft.

Woot, i love this part!!

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:31 pm
by Morf
Cheers Az :)

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:32 pm
by Zegota
Squig armor now has no CD.
It should be 10s.

And spikey still goes to ~50ft range to attack.

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 1:35 pm
by sanii
Zegota wrote:
And spikey still goes to ~50ft range to attack.
Ye i can attest to this aswell

Re: Hotfix 15/08/08

Posted: Mon Aug 15, 2016 2:06 pm
by Azarael
Range is correctly set in DB. Will have to look at it in a bit.