Lair boss loot table tweak
Posted: Thu Jun 23, 2016 2:39 pm
Hello! Small suggestion - each available class in the party of the killing blow contributes toward the available class drops for a boss, right? So if there are two choppas and a dok in a party, there is a 2/3 chance for each of the two drops that it will be for choppa.
My suggestion is that, once the first one has rolled, if there is not a duplicate in the class (ie 2 choppas vs one), the second drop will roll to be a non-duplicate.
Put more simply, in the 2 Choppas and a DoK example, the first piece could roll as a DoK class specific. The second drop, seeing that the first one was DoK and there is only one in the party, will reroll itself if it lands on DoK, or just not roll at all (whichever is easier to implement). If the first one rolled as choppa, the second one could be either choppa or DoK, as there are 2 choppas in the party.
Situations where a party of 6 different classes, and 2 helmets for the same class drop BOP, are a little anticlimactic IMO.
Thanks for reading!
My suggestion is that, once the first one has rolled, if there is not a duplicate in the class (ie 2 choppas vs one), the second drop will roll to be a non-duplicate.
Put more simply, in the 2 Choppas and a DoK example, the first piece could roll as a DoK class specific. The second drop, seeing that the first one was DoK and there is only one in the party, will reroll itself if it lands on DoK, or just not roll at all (whichever is easier to implement). If the first one rolled as choppa, the second one could be either choppa or DoK, as there are 2 choppas in the party.
Situations where a party of 6 different classes, and 2 helmets for the same class drop BOP, are a little anticlimactic IMO.
Thanks for reading!