In case of death....
Posted: Sun Jun 19, 2016 6:52 am
Hi!
I bet everyone died at least once it the game in RvR or Scenario. On live Age of Reckoning there was a system which, when You died, reduced the amount of RP gained by enemies after You got killed for some time, so one person couldn't be farmed.
Dear developers, are somethign like this implemented in RoR?
Are You worth less Renown/Influence/Experience if:
1. You die and Respawn in WC in RvR lake?
2. You die and Respawn in keep in RvR lake?
3. You die and then get ressurected in RvR lake?
4. You die and Respawn in WC in Scenario?
5. You die and then get ressurected in Scenario?
I bet everyone died at least once it the game in RvR or Scenario. On live Age of Reckoning there was a system which, when You died, reduced the amount of RP gained by enemies after You got killed for some time, so one person couldn't be farmed.
Dear developers, are somethign like this implemented in RoR?
Are You worth less Renown/Influence/Experience if:
1. You die and Respawn in WC in RvR lake?
2. You die and Respawn in keep in RvR lake?
3. You die and then get ressurected in RvR lake?
4. You die and Respawn in WC in Scenario?
5. You die and then get ressurected in Scenario?