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Knockdown sugestions

Posted: Fri Jun 17, 2016 8:49 pm
by roadkillrobin
There's no doubt that knockdowns are the moast powerful CC in the game.
It's basicly a root+silence/disarm in one. Just the fact that they share the same immunity timer as a silence/disarm makes thosee so much worse. I think there's should be a HP check on all knockdowns tbh. Pretty much all melee assist train does is knockdown-burst over to next person. Same with bomb groups, pull-knockdown-burst. This is my sugestion: Make playsers immune to knockdowns until they at 50% hp or less. Then it atleast it require some timing and it will also make disarms and silences alot more viable. Ranged KD's are allready a massive realm ballance issue maybe this would bring some ballance to it.

(Maybe Witch Elfs/Witch Hunters could ignore the 50% HP check with Fainted Possitioning)

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:18 pm
by zabis
Just what my BG needs, more restrictions on KD

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:22 pm
by roadkillrobin
zabis wrote:Just what my BG needs, more restrictions on KD
BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.
Lets keep it around knockdown as a CC

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:32 pm
by Penril
roadkillrobin wrote:
zabis wrote:Just what my BG needs, more restrictions on KD
BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.
Lets keep it around knockdown as a CC
Ok.

No.

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:35 pm
by Vayra
No, the thing KD's need is being brought back to their original durations. MDPS don't need a 3s KD, ranged DPS REALLY don't need a 3s ranged KD. I don't remember what Choppa's KD duration was originally, but WH/WE had 2s until very late in Live and it was plenty powerful.

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:36 pm
by roadkillrobin
Penril wrote:
roadkillrobin wrote:
zabis wrote:Just what my BG needs, more restrictions on KD
BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.
Lets keep it around knockdown as a CC
Ok.

No.

What are you saying OK to, and what you saying NO to?

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:38 pm
by zabis
What I am saying is that BG is already considered a 'weak' tank, so adding more restrictions to it will only make it weaker.

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:46 pm
by RyanMakara
roadkillrobin wrote:
Penril wrote:
roadkillrobin wrote:
BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.
Lets keep it around knockdown as a CC
Ok.

No.

What are you saying OK to, and what you saying NO to?
Just the knockdown as a CC discussion in general. Just no. There is no reason to change the way knockdowns work.

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:47 pm
by Jaycub
Spoiler:
AoE class roots and staggers should be on their own separate CC immunity timer

Re: Knockdown sugestions

Posted: Fri Jun 17, 2016 9:53 pm
by Penril
roadkillrobin wrote:

What are you saying OK to, and what you saying NO to?
I'm saying OK: let's discuss your KD suggestion. And i'm saying no to it: KDs are fine, same with Silence and Disarm.

Some Disarms & Silences last for 4 secs, and Shaman/AM have a 5 second Silence, so sometimes it is worth using a Disarm/Silence over a KD.

Want an example? Ok. Your group manages to catch a Dok and start focusing him. He gets KD by the KotBS but is still receiving heals from a Zealot. You have the option to use a 3 sec ranged KD on him (SW, BW) or use a 5 sec silence from your AM. I would use the Silence.