Question about gear
Posted: Thu Jun 02, 2016 5:45 am
Last time I played was a few patches before the shutdown, so I have no idea to what extent the developers here are willing or able to adjust the game. My most immediate question relates to gear, because one of my favorite characters before I stopped playing was a melee healing warrior priest. However, as I remember it, it was damnably difficult to get geared for it because there was very little melee specific gear until you got to Sovereign, and only then because Mythic made two sets with separate stat focuses.
My question is what, if anything, might the dev team consider in order to help make this game better than the one that got shut down?
If y'all are open to suggestions, I'd love to see top tier gear sets made into equal sets with different focuses rather than a vertical progression. It's a pretty loose comparison, but in TF2, loot serves as a means to play your character differently, not be more powerful with them. For example, Annihilator could be a general stat boost set, whereas conqueror might be more defensively focused with more wounds and toughness and invader would be the opposite with higher offensive stats, etc.
My question is what, if anything, might the dev team consider in order to help make this game better than the one that got shut down?
If y'all are open to suggestions, I'd love to see top tier gear sets made into equal sets with different focuses rather than a vertical progression. It's a pretty loose comparison, but in TF2, loot serves as a means to play your character differently, not be more powerful with them. For example, Annihilator could be a general stat boost set, whereas conqueror might be more defensively focused with more wounds and toughness and invader would be the opposite with higher offensive stats, etc.