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(Poll) Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 3:49 pm
by Arena
Straight to the topic:
My opinion is Reikland Factory scenario was the best scenario in game. Only thing i complain about it - it ends too soon. That because there too many points from 4 flags. When on RoR i see there is only 3 flags left - my dreams come true, really good idea, it perfected this scenario.
But now guardians blocking one third if it?
I really don't get it, you make best scenario better than ever and then close about third of it. Why?
I always love this scenario because of opportunity it gives to you, all those ways above and below gives you almost endless possibilities to maneuver, to make strategy, to outsmart your enemy. And now we lost about third of it. Why?
If it possible to move spawn points to where are they was earlier on live, and put guardians in reasonable distance - it will reopen whole scenario and make it best scenario in game again!
I even draw how many opportunities was lost just because guardians don't let people to move across scenario, so you can have visual of what I talking about:
Image

And 2 more things:
Destruction side don't let players to reach exit from scenario - if some day “leave scenario” function will work, it will be a big problem.
Right now, because destruction's spawn point is moved forward more than order's, I believe destruction players can reach central flag before order players, so it makes little disballance and gives destruction advantage in very beginning of scenario.

Of course it all just my opinion and I understand that final decision will be maked by developers. My point to attract attention to this problem.
And, I think, all be interested what people think about it.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 3:55 pm
by Toldavf
If it got reverted all that would happen is that you would get bottled up in spawn by the other team. This sc on live was just a slug fest over the flag closest to spawn and it was in RoR as well till they changed it.
The sc works better than it did on live so I would say leave it as is.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 4:06 pm
by Arena
Toldavf wrote:If it got reverted all that would happen is that you would get bottled up in spawn by the other team. This sc on live was just a slug fest over the flag closest to spawn and it was in RoR as well till they changed it.
The sc works better than it did on live so I would say leave it as is.
I believe there was one or two ways on live when you can go from destro WC even when order assault it, there was little house from the right, you can go behind it and run straight into basement below flag.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 5:26 pm
by Azarael
It won't be reverted. The reason the spawns were pushed forward and the Landing flag removed is because, yes, people would just flood from one spawn to the other. You're wasting your time pushing for this.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 5:48 pm
by Keyser
I actually liked Reikland Factory on live. It was pretty straight forward and fun to play. In RoR almost everybody I play with agree to put it on blacklist whenever we queue as a group.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 6:07 pm
by Telen
The new way is better

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 9:07 pm
by Toldavf
I also remember from live defftard tanks could sit on the BO and be healed from the safety of the spawn.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 9:15 pm
by Lindisfarne
I dont understand why anyone would want to revert back, the SC is much better how it is now.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 9:19 pm
by Arena
Azarael wrote:It won't be reverted. The reason the spawns were pushed forward and the Landing flag removed is because, yes, people would just flood from one spawn to the other. You're wasting your time pushing for this.
Just my opinion:
(and for last time, 3 flags is great, don't need to make 4th flag back at all)
Same can be said about almost every other scenario. Almost everywhere you may see people crammed into warcamp not be able to go outside until opposite side is let them to. They don't even try to do it anyway. Battle for Praag, Lost temple of Isha, Tor Anroc – if somebody was clamped into WC they 100% times push back, not even try to go around. So there is no point in that case.
On other side, if somebody play bad – he play bad. If people can't win against opposite side – alternative paths or wider exit area won't help them. Lets take High Pass Cemetery for example – 3 ways to go outside, can't jam all enemies into warcamp no matter how hard you try. But despite this if destro push order to WC and no premades there – they just stay into WC and shoot from guardians save distance, don't using those 2 extra paths to go out.

I say all this because I commanded the premade on my own on live, and I loved Reikland Factory most of all scenarios. Never, not once I attempt to lock enemy into warcamp. On the contrary I lore enemies out of warcamp as far as I can. And if our premade not wining RF – we still found our way out, newer was stuck inside WC, ever. So I don't know who and how getting himself stuck in RF WC, but when you only try to go forward – that's what happening.

People who can go outside assaulted WC – they just play the game. People who cant figure it out – they complain about it and eventually 1/3 of Reikland Factory was closed for the movement. About 11 possible strategic paths was lost.

Please, just think about it again, at least after reasonable amount of people vote.

Re: Reikland Factory is perfect, but only for 2/3 ?

Posted: Sat Apr 30, 2016 9:21 pm
by Arena
Lindisfarne wrote:I dont understand why anyone would want to revert back, the SC is much better how it is now.
Specially for people like you I draw whole map, where I pointed lost paths. Look closer.