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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Graves
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#821 » Tue Aug 01, 2023 2:05 am

When I try and run the Sildur launcher it's completely blocked by my Windows and I can't seem to allow access or disable it? Anyone know how to fix this?

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Zouldat
Posts: 21

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#822 » Sat Aug 19, 2023 10:47 am

Should I make a profile in Nvidia Control Panel when uysing Reshade, or it has no impact? It looks to be working well for me atm, just curious if it will tweak any further or no.

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Stabilisator88
Posts: 13

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#823 » Wed Aug 23, 2023 2:36 pm

Hi,

you can use some AA and AF and whatever you want.
I use only max. x4 Multiplicator.

Reshade has many different options too, look at my post below for what packets i use.

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Bignusty
Posts: 454

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#824 » Tue Aug 29, 2023 9:24 am

Using reshade or Sildur's DX9 11/12 make my game crash lot of time during play when i reload when i take a fly or random moment. My PC is ryzen 5800 32g ram RTX3070ti

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Diezel
Posts: 8

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#825 » Fri Sep 01, 2023 11:06 pm

It keeps saying Windows cannot find "RORLauncher.exe" when i try to launch the Slidurs-Launcher. Is there any easy fix for this?

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Stabilisator88
Posts: 13

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#826 » Sun Sep 03, 2023 8:24 am

Then, you made something wrong.

See my post step by step down here.

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Phantasm
Posts: 689

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#827 » Wed Sep 06, 2023 10:33 am

Last time I tried for few weeks Vulkan version of Sildurs Reshade but it made me crash many times a day, specially on map change or /reloadui. This time i give it another chance, this time I use dx11 and for 2 days no crashes at all, so I can hugely recommend that mod. Easy to install and game looks really much better, including lightmaps from any source of light - fires, lanterns, lamps etc.

Image

Image

g23
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#828 » Sun Sep 10, 2023 12:01 am

Fantastic mod, I installed the Vulkan preset and everything looks so much cleaner

Two questions:

*Is the re-shade version included with the files ok? I noticed it asking me to update when I opened the overlay

*do I need to configure anything in the overlay once loaded in? Or is everything in the preset already functioning correctly (I skipped the install of the shaders reshade asked during the install)

Thanks!

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Eisboleas
Posts: 140

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#829 » Sat Sep 23, 2023 6:54 am

So everything runs amazing and clear. But when changing pairing, lets say from Dragonwake to Barak Var you get a huge time loading screen. Any idea ?
"If you want to know who you are, you have to look at your real self and acknowledge what you see."

Darkenya [WE]

Vraal
Posts: 116

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#830 » Fri Oct 13, 2023 11:05 am

New time installer here!

Are there any graphical settings in the regular video menu that I should be turning on/off for the ENB to work its best?

Thanks!
Vraal / / Khalik

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