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Enemy Addon
Posted: Mon Mar 28, 2016 9:24 pm
by Telperien
Hi.
I`m trying to get macro (/script xxxxx) which could have same function as pressing one of marks below
So far I figured out thanks to debug window that when mark is pressed that line shows up:
[UiLog][Function]: (Enemy): Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp( xxx.xxxx x.xxxx some random numbers).
/script Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp() not working though...
Any suggestions?
Re: Enemy Addon
Posted: Mon Mar 28, 2016 9:53 pm
by sullemunk
Telperien wrote:Hi.
I`m trying to get macro (/script xxxxx) which could have same function as pressing one of marks below
So far I figured out thanks to debug window that when mark is pressed that line shows up:
[UiLog][Function]: (Enemy): Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp( xxx.xxxx x.xxxx some random numbers).
/script Enemy.MarksUI_EnemyMarkIcon_OnLButtonUp() not working though...
Any suggestions?
Select a target and use
Code: Select all
/script Enemy.MarksToggle (#number)
wheres #number is the number of the Mark you want to use (default is : 1=A, 2=B, 3=C, etc...)
so "/script Enemy.MarksToggle (1)" will mark the target with the A Mark
Re: Enemy Addon
Posted: Mon Mar 28, 2016 10:12 pm
by Telperien
Thank you so much, it works perfect.
Edit.
Any chance to put 2 scripts in one marcro? like /script Enemy.MarksToggle (1) and /assist?
Re: Enemy Addon
Posted: Tue Mar 29, 2016 3:36 am
by sullemunk
yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
Re: Enemy Addon
Posted: Sun Oct 30, 2016 12:08 pm
by ohnt
sullemunk wrote:yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
So how would that look in swift assit?
and do you put it in the "set assist" or the "assist"?
Would it look like? "/script SwiftAssist.SetAssist() ; /Enemy.MarksToggle (1)"
Re: Enemy Addon
Posted: Sun Oct 30, 2016 6:20 pm
by Telperien
ohnt wrote:sullemunk wrote:yes, if you seperate them with a ";"
ex:
/script /macro1 ; /macro2 ; /macro3
(only use /script once)
So how would that look in swift assit?
and do you put it in the "set assist" or the "assist"?
Would it look like? "/script SwiftAssist.SetAssist() ; /Enemy.MarksToggle (1)"
Exactly its:
/script SwiftAssist.SetAssist();
Enemy.MarksToggle (1)
Didnt work with / before Enemy toggle and Swift.
Re: Enemy Addon
Posted: Tue Dec 27, 2016 8:43 am
by wheezill
Hi is there a general reference or video on how to setup and use this Enemy addon?
thanks!
Re: Enemy Addon
Posted: Mon Jan 16, 2017 3:50 pm
by emegale
Hi, I wanted to know, this addon has a small gray square which you can drag the unit frames, but I often cling to the mouse when healing somebody. Knows anyone how to drag separately him?
https://goo.gl/X1OJu1
Re: Enemy Addon
Posted: Mon Jan 16, 2017 4:20 pm
by Telperien
I had same problem with that gray square, my party UI is basically in middle of screen so very often I click that shadow square and move around by mistake. I solved it by making it very small in Editor Layout (Enemy frame anochor 1) and I edited Unitframeanchor.xml line :
Code: Select all
<Window name="EnemyUnitFramesAnchor1" inherits="EA_Window_Default" movable="true" savesettings="true">
to
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<Window name="EnemyUnitFramesAnchor1" inherits="EA_Window_Default" movable="false" savesettings="true">
Ps. Same true to false for anchor 2 if you use detached own party.
Ps2. I love artwork around your skill bars, can you share the name of that addon?
Re: Enemy Addon
Posted: Mon Jan 16, 2017 4:34 pm
by emegale
Thanks, I'll try to find this string _)
This addon is called Effigy, and my panels