[Greenskinz] Racial Groups
Posted: Fri Mar 25, 2016 7:50 pm
I'll be listing Several Greenskinz only builds in this thread.
My philosophy and approach to this game is play to your strengths Screw your weaknesses.
Here is a crazy crazy build I thought up. Hyper un-traditional. Looks to be super fun.
Here we go. I'm only providing the Jist.
Please Note: I am the type of person that likes to fling mud at the wall and see if it sticks with builds. I also like to try them out before dismissing them.
Here we go. I call this chase the goblins/Black Orc Bash team. This is a 12 man and wouldn't work if it wasn't a 12 man. I don't know if this would work though but excited to try it out. This is more of a RVR build and not so much a SC but It could be used in SC's. The builds I list are not 100% complete are somewhat flexible in spec. Just because I pick up tactics doesn't mean you HAVE to use them in all cases its just nice to have access to them.
When Black orcs had the anti-detaunt tactic this build was a lot more viable.
First group 5 da brawler Black Orcs. 1 Da boss.
http://waronlinebuilder.org/#career=bo; ... :4470:4490:
1 Da Boss Black Orc
http://waronlinebuilder.org/#career=bo; ... 469:4470:0:
This Black orc unit has straight up a rhythm. Its semi muscial so it takes a High amount of coordination but could be worthwhile. A lot of practice would have to be done to set up the right rhythm which can be done outside of pvp.
Here's how this Black Orc 6 man works.
Everyone Cross guards or Daisy chain guards
Cycle parry dodge morale 1 QYS (notice 2 BO's)
Cycle Toughness morale 2 walk it off (notice 2 BO's)
Cycle get em its 15 sec duration over one minute cooldown (done with 4 BO's)
Cycle not in da face with the 5 da brawler BO it has 4 sec duration cooldown of 20 sec's cooldown. Hard to pull off but OH so rewarded with 100% immunity to your melee train. (Notice takes 5 BO's)
Cycle Savin me hide 20% magic reduction. It would really help if this animation came back meaning the green striped wave to help set up the rhythm. (1 BO needed for this)
If you can actually get to your morale 4 with 4 black Orc's. The Da Brawler BO's can start to cycle Puddle of Muck morale 4 for additional AE snare. (4 BO's)
2 BO's Are not using their morale's. The first being da brawler other being da boss.
These could slot Whatever. Da brawler could slot puddle of muck so Once you can achieve morale 4 he's the one that starts puddle of much rotation.
Tactic slots are flexible to our opposition. Probably have a bunch of tactic slot switches to face different premades.
Da Boss BO
He provides AE snare to the group. AE weaponskill buff to train. Max resist buff/armor buff Via da greenest bellow.
We'z bigger ability Is only picked up in the spec to ensure that you get your armor buff. I know it doesn't stack but with da greenest but it just ensure's your melee train has a armor buff if da greenest armor below didn't trigger on armor.
Goblin Support unit. Lots of flexability here.
You could go straight 6 healy shamans which I like but then you have no heal debuff. So you can drop a healy shaman for a Skirmish squigherder for the heal debuff. But now your running a SH behind the Black orc unit with no guard. You could drop an additional shaman and pick up a 7th BO probably da boss. This could work but your hurting your healing potential. Things have to be playtested to find the sweet spot. You could also drop the da boss black orc from The black orc unit and throw in a healy shaman in there. I kinda like this best.
Alternatively
Drop a Da Brawler from Orc grp. Put in 1 healy shaman for ere we go and AoE heals plus morks buffer for a out the door resist buff. You lose out on 100% immunity to black orc unit and are immune for 16 sec's out of 20 which is still good. Still have Skirmish SH for heal debuff and probably DA boss BO guarding him in Goblin support healy unit. Da Boss BO gives goblin supporting unit Resists buff + armor buff for group.
So total group composition
Grp 1 = [4 Da brawlers 1 Da Boss 1 healy shaman]
Grp 2 = [4 healy shamans 1 Skirmish SH 1 Da Boss}
Well tell me what you guys think?
I'll list other group compositions soon.
Also Shameless plug LF greenskin players to see try this out. Don't have to be part of the guild but need to be open minded and be positive.
My philosophy and approach to this game is play to your strengths Screw your weaknesses.
Here is a crazy crazy build I thought up. Hyper un-traditional. Looks to be super fun.
Here we go. I'm only providing the Jist.
Please Note: I am the type of person that likes to fling mud at the wall and see if it sticks with builds. I also like to try them out before dismissing them.
Here we go. I call this chase the goblins/Black Orc Bash team. This is a 12 man and wouldn't work if it wasn't a 12 man. I don't know if this would work though but excited to try it out. This is more of a RVR build and not so much a SC but It could be used in SC's. The builds I list are not 100% complete are somewhat flexible in spec. Just because I pick up tactics doesn't mean you HAVE to use them in all cases its just nice to have access to them.
When Black orcs had the anti-detaunt tactic this build was a lot more viable.
First group 5 da brawler Black Orcs. 1 Da boss.
http://waronlinebuilder.org/#career=bo; ... :4470:4490:
1 Da Boss Black Orc
http://waronlinebuilder.org/#career=bo; ... 469:4470:0:
This Black orc unit has straight up a rhythm. Its semi muscial so it takes a High amount of coordination but could be worthwhile. A lot of practice would have to be done to set up the right rhythm which can be done outside of pvp.
Here's how this Black Orc 6 man works.
Everyone Cross guards or Daisy chain guards
Cycle parry dodge morale 1 QYS (notice 2 BO's)
Cycle Toughness morale 2 walk it off (notice 2 BO's)
Cycle get em its 15 sec duration over one minute cooldown (done with 4 BO's)
Cycle not in da face with the 5 da brawler BO it has 4 sec duration cooldown of 20 sec's cooldown. Hard to pull off but OH so rewarded with 100% immunity to your melee train. (Notice takes 5 BO's)
Cycle Savin me hide 20% magic reduction. It would really help if this animation came back meaning the green striped wave to help set up the rhythm. (1 BO needed for this)
If you can actually get to your morale 4 with 4 black Orc's. The Da Brawler BO's can start to cycle Puddle of Muck morale 4 for additional AE snare. (4 BO's)
2 BO's Are not using their morale's. The first being da brawler other being da boss.
These could slot Whatever. Da brawler could slot puddle of muck so Once you can achieve morale 4 he's the one that starts puddle of much rotation.
Tactic slots are flexible to our opposition. Probably have a bunch of tactic slot switches to face different premades.
Da Boss BO
He provides AE snare to the group. AE weaponskill buff to train. Max resist buff/armor buff Via da greenest bellow.
We'z bigger ability Is only picked up in the spec to ensure that you get your armor buff. I know it doesn't stack but with da greenest but it just ensure's your melee train has a armor buff if da greenest armor below didn't trigger on armor.
Goblin Support unit. Lots of flexability here.
You could go straight 6 healy shamans which I like but then you have no heal debuff. So you can drop a healy shaman for a Skirmish squigherder for the heal debuff. But now your running a SH behind the Black orc unit with no guard. You could drop an additional shaman and pick up a 7th BO probably da boss. This could work but your hurting your healing potential. Things have to be playtested to find the sweet spot. You could also drop the da boss black orc from The black orc unit and throw in a healy shaman in there. I kinda like this best.
Alternatively
Drop a Da Brawler from Orc grp. Put in 1 healy shaman for ere we go and AoE heals plus morks buffer for a out the door resist buff. You lose out on 100% immunity to black orc unit and are immune for 16 sec's out of 20 which is still good. Still have Skirmish SH for heal debuff and probably DA boss BO guarding him in Goblin support healy unit. Da Boss BO gives goblin supporting unit Resists buff + armor buff for group.
So total group composition
Grp 1 = [4 Da brawlers 1 Da Boss 1 healy shaman]
Grp 2 = [4 healy shamans 1 Skirmish SH 1 Da Boss}
Well tell me what you guys think?
I'll list other group compositions soon.
Also Shameless plug LF greenskin players to see try this out. Don't have to be part of the guild but need to be open minded and be positive.