Bolster enchantments/You got nuffin tactics.
Posted: Tue Mar 15, 2016 8:43 pm
Lets take a closer look at Bolster enchantments and You got nuffin tactics. Seemingly useless tactics.
Lets take a normal 15 minute SC. Thats 15 x 60 = 900 seconds. Lets assume out of 900 seconds your in combat for 60 percent of the time. That is 540 seconds in combat. Lets assume you have decent healers to keep you up and that your group doesn't die but is taking constant damage. Not completely unheard of. Lets also assume that your SM or BO know how to guard.
On live Wrath of Hoeth would trigger heavens blade.
I don't know if Da Greenest can be triggered by guard damage. Please educate me on this. Anyway Splash AoE damage definitely triggers Da Greenest.
Ok lets do some math. Lets assume that Bolster enchantments and You got nuffin tactics are constantly up for the 540 sec's which is not hard to do since you only need to trigger the bellow/blade enchantment every 10 sec's to keep it up.
Thats only 27 health a second. 27 x 540 sec's = 14580 healed damage for only one person. Which if you notice when Your in a SC and you use this tactic it will roughly say that you healed this much. But its healing the entire group your in... So thats 14580 x 6 = 87,480 potential damage healed. Lets say you run two BO's or two SM's with this tactic slot in your group. That's 87480 x 2 = 174,960 healed. Is this trashy heal worth a Tactic slot? Meh... I mean how many tactic slots are super useful and is it worth 87k healing to your group? I dunno its kinda a toss up.
I Bet the SC information given doesn't pick up the healed damage and apply it to the player since it's healing through tactic and not abilities. I think these tactic's have more potential then what players give it credit. What do you guys think? Is it not working like I stated?
Lets Go CRAZY and run 3 SM/BO's in a group with this tactic slot. Definitely a more robust pre-made with 3 guards. Thats 87480 x 3 = 262,440 potentially healed damage in the time slot given.
Lets take a normal 15 minute SC. Thats 15 x 60 = 900 seconds. Lets assume out of 900 seconds your in combat for 60 percent of the time. That is 540 seconds in combat. Lets assume you have decent healers to keep you up and that your group doesn't die but is taking constant damage. Not completely unheard of. Lets also assume that your SM or BO know how to guard.
On live Wrath of Hoeth would trigger heavens blade.
I don't know if Da Greenest can be triggered by guard damage. Please educate me on this. Anyway Splash AoE damage definitely triggers Da Greenest.
Ok lets do some math. Lets assume that Bolster enchantments and You got nuffin tactics are constantly up for the 540 sec's which is not hard to do since you only need to trigger the bellow/blade enchantment every 10 sec's to keep it up.
Thats only 27 health a second. 27 x 540 sec's = 14580 healed damage for only one person. Which if you notice when Your in a SC and you use this tactic it will roughly say that you healed this much. But its healing the entire group your in... So thats 14580 x 6 = 87,480 potential damage healed. Lets say you run two BO's or two SM's with this tactic slot in your group. That's 87480 x 2 = 174,960 healed. Is this trashy heal worth a Tactic slot? Meh... I mean how many tactic slots are super useful and is it worth 87k healing to your group? I dunno its kinda a toss up.
I Bet the SC information given doesn't pick up the healed damage and apply it to the player since it's healing through tactic and not abilities. I think these tactic's have more potential then what players give it credit. What do you guys think? Is it not working like I stated?
Lets Go CRAZY and run 3 SM/BO's in a group with this tactic slot. Definitely a more robust pre-made with 3 guards. Thats 87480 x 3 = 262,440 potentially healed damage in the time slot given.