(Mythic) origins of balance
Posted: Tue Mar 01, 2016 2:14 am
So this is a long post and will be followed by other long posts in the racial sections. I thought I’d share my experience with this game on live as I feel it could be insightful. To me what I’m about to say is obvious. Maybe its obvious to other players also, I don't know their experiences. But it still seems like it is not so obvious when I hear people talking ingame.
So I started playing this game and eventually got into joining other people’s premades. Then eventually I started running my own premades because I didn’t want to wait to join an existing one. Then we started doing morale pushes. Since we were doing morale pushes and wanted to get our morale up as fast as possible I started looking for abilities that could increase morale faster. Then I stumbled onto something strange which was at the time a renown tactic that would increase your morale gain by 5% per member of your grp that was the same race… Which means you’d get a 25% morale boost for a same race. This got me thinking why? To my knowledge this tactic doesn't exist anymore.
So I started looking at potential same race premades. I eventually started with just a 6 man dwarf premade. The inter synergy was kinda crazy but it lacked stuff. I wanted the pull from the engineer and the napalm from the engineer. At the time this could be done with one engineer but it would gut his build. So then I started running 12 man dwarf premades so I could get the pull and napalm. The synergy started stacking and the abilities all started to make more sense. The builds were basically pure builds of the same tree using most if not all of the abilities in the tree. I’m not saying it was unbeatable but it was very strong. I eventually ended up running 18 man premades of dwarves which could have easily ran into a warband of premades. All spec specific with morale pushes, and a stupid amount of organization and coordination. Morale 4 pushes done in racial premades is amazing... and racial premade with morale pushes look amazing also.
So people love their dwarves. They also like the idea of a warband of dwarves. I’ve tried to get a warband of high elves together but was unsuccessful. Not because it couldn’t work but because there was not enough player interest. I was successful in running a 6 man premade of high elves though and was able to beat other high end premades. Sometimes you win sometimes you lose. So super quick note Dwarves are about stacking buffs/armor and the pull. High elves are all about Whisper winds and spirit damage and controlling the movement/precision strikes. I also attempted to run Chaos but there was zero interest at the time.
So I have a design type job. In design a major problem is communication between designer and customer. The designer will design something based on the communication of the customer AND guessing his intentional use. Lots of times there are mistakes and miscommunication. It is my opinion that this game was created and balanced around racial organized group play (premades). The player base never fully recognized this for whatever reasons. It was a bad design flaw of the company to not convey this. In a way they did and in a way they did not. So mythic thought in addition, that the playerbase would be at least 60% premade 40% solo. Obviously they were wrong.
Eventually mythic started to lose players. Since mythic actually listened to their players they started hacking up the classes abilities in an attempt to save subscribers. There is still a lot of synergy in racial groups but its been hacked up.
I’ll actually get into the specifics in the racial sections of these forums. I’ll be covering dwarves, high elves, chaos and greenskins. I’ll be able to explain why some weird abilities exist and why some dps/healer classes are tanky. I have not done extensive research into empire and dark elves because they have always dominated the meta and I wouldn’t be able to prove anything if I beat other premades with those racial groups.
This is Tendertoes from the dwarf grps and alltimebad from the high elf groups.
Currently I’ll by trying to start this again but with Greenskins hopefully there will be enough player interest.
So I started playing this game and eventually got into joining other people’s premades. Then eventually I started running my own premades because I didn’t want to wait to join an existing one. Then we started doing morale pushes. Since we were doing morale pushes and wanted to get our morale up as fast as possible I started looking for abilities that could increase morale faster. Then I stumbled onto something strange which was at the time a renown tactic that would increase your morale gain by 5% per member of your grp that was the same race… Which means you’d get a 25% morale boost for a same race. This got me thinking why? To my knowledge this tactic doesn't exist anymore.
So I started looking at potential same race premades. I eventually started with just a 6 man dwarf premade. The inter synergy was kinda crazy but it lacked stuff. I wanted the pull from the engineer and the napalm from the engineer. At the time this could be done with one engineer but it would gut his build. So then I started running 12 man dwarf premades so I could get the pull and napalm. The synergy started stacking and the abilities all started to make more sense. The builds were basically pure builds of the same tree using most if not all of the abilities in the tree. I’m not saying it was unbeatable but it was very strong. I eventually ended up running 18 man premades of dwarves which could have easily ran into a warband of premades. All spec specific with morale pushes, and a stupid amount of organization and coordination. Morale 4 pushes done in racial premades is amazing... and racial premade with morale pushes look amazing also.
So people love their dwarves. They also like the idea of a warband of dwarves. I’ve tried to get a warband of high elves together but was unsuccessful. Not because it couldn’t work but because there was not enough player interest. I was successful in running a 6 man premade of high elves though and was able to beat other high end premades. Sometimes you win sometimes you lose. So super quick note Dwarves are about stacking buffs/armor and the pull. High elves are all about Whisper winds and spirit damage and controlling the movement/precision strikes. I also attempted to run Chaos but there was zero interest at the time.
So I have a design type job. In design a major problem is communication between designer and customer. The designer will design something based on the communication of the customer AND guessing his intentional use. Lots of times there are mistakes and miscommunication. It is my opinion that this game was created and balanced around racial organized group play (premades). The player base never fully recognized this for whatever reasons. It was a bad design flaw of the company to not convey this. In a way they did and in a way they did not. So mythic thought in addition, that the playerbase would be at least 60% premade 40% solo. Obviously they were wrong.
Eventually mythic started to lose players. Since mythic actually listened to their players they started hacking up the classes abilities in an attempt to save subscribers. There is still a lot of synergy in racial groups but its been hacked up.
I’ll actually get into the specifics in the racial sections of these forums. I’ll be covering dwarves, high elves, chaos and greenskins. I’ll be able to explain why some weird abilities exist and why some dps/healer classes are tanky. I have not done extensive research into empire and dark elves because they have always dominated the meta and I wouldn’t be able to prove anything if I beat other premades with those racial groups.
This is Tendertoes from the dwarf grps and alltimebad from the high elf groups.
Currently I’ll by trying to start this again but with Greenskins hopefully there will be enough player interest.