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[WITCH ELF] amelioration

Posted: Mon Feb 01, 2016 12:41 am
by lilsabin
hi , it s me again :) .

so , i want to suggest some changes to the witch elves that will make it fun to play and more interesting .

First of all this class , and it s mirror one (witch hunter) is the equivalent of a rogue in this game , so...

-we all know that when we are out of stealth there ISNT much we can do (because we specialise in surprise attack and assassination style) so , is it possible to make stealth usable more often , like reduce its cooldown time by 10 and make it a 0.5 or even 0.1 second cast (it will make it almost instant since it seems like you devs cannot make it insta cast) .
Allow us to use certain ability while stealthed without breaking it , for exemple applying the poison(enchantement) on our dagger .

-Then i think everybody will agree with the fact that we need a sprint ability (not flee , but more like the charges of the slayer and choppa) because we need to get faster to our target and be able to run away of dangerous situation as well . Maybe you could automaticaly apply the "fleet footed" tactics without us having to choose the tactics (and reducing it s cooldown by 45 secs, i dunno) like what you did with repent and 2hander WP .

For now , those are the only interesting changes i see ... :)

thanks .

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 12:49 am
by Scrilian
Completely unnecessary in my opinion.
What I would rly want to see is that Feinted Positioning cooldown reduced from 60 to 40 seconds, due to serious lag and positioning issues that make it quite hard to land abilities that benefit or even work only from the behind :C

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 1:07 am
by Tklees
lilsabin wrote:hi , it s me again :) .

so , i want to suggest some changes to the witch elves that will make it fun to play and more interesting .

First of all this class , and it s mirror one (witch hunter) is the equivalent of a rogue in this game , so...

-we all know that when we are out of stealth there ISNT much we can do (because we specialise in surprise attack and assassination style) so , is it possible to make stealth usable more often , like reduce its cooldown time by 10 and make it a 0.5 or even 0.1 second cast (it will make it almost instant since it seems like you devs cannot make it insta cast) .
Allow us to use certain ability while stealthed without breaking it , for exemple applying the poison(enchantement) on our dagger .

-Then i think everybody will agree with the fact that we need a sprint ability (not flee , but more like the charges of the slayer and choppa) because we need to get faster to our target and be able to run away of dangerous situation as well . Maybe you could automaticaly apply the "fleet footed" tactics without us having to choose the tactics (and reducing it s cooldown by 45 secs, i dunno) like what you did with repent and 2hander WP .

For now , those are the only interesting changes i see ... :)

thanks .
WH/WE get a self punt at 40. This is our escape tool and it is the best one in the game for mdps. A gap closer would be nice but the reasoning behind not having one is stealth. A reduced cast time I'd like but that is just me being selfish and it really isn't needed. Reducing the cooldown wouldn't do much to help either as if you are on a melee train you're really not restealthing more than once every 30 seconds.

For the most part these two classes are performing at an acceptable and viable level and really don't need to be touched at this current time in my opinion.

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 1:56 am
by lilsabin
Scrilian wrote:Completely unnecessary in my opinion.
What I would rly want to see is that Feinted Positioning cooldown reduced from 60 to 40 seconds, due to serious lag and positioning issues that make it quite hard to land abilities that benefit or even work only from the behind :C

SHOULDNT that leap come before lvl 40 ?

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 2:40 am
by magter3001
lilsabin wrote:
Scrilian wrote:Completely unnecessary in my opinion.
What I would rly want to see is that Feinted Positioning cooldown reduced from 60 to 40 seconds, due to serious lag and positioning issues that make it quite hard to land abilities that benefit or even work only from the behind :C

SHOULDNT that leap come before lvl 40 ?
Every class can make a case for having a r40 ability sooner. Maras get pull for example... y'all want that in the game as well?

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 3:47 am
by TenTonHammer
this game would be a better place if there were no pulls

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 4:07 am
by ThePollie
TenTonHammer wrote:this game would be a better place if there were no pulls

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 5:40 am
by Jaycub
Kisses/Bullets should not use a GCD

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 7:04 am
by Razid1987
To be fair, 2 out of the 3 specs are NOT about surprise attacks, but rather either toe-to-toe combat, or debuffing the enemy.

I wouldn't have a problem with neither WH/WE being able to stealth a bit more often, or apply poison in stealth. The poison change is pretty much just a quality of life-change anyway.

The stealth cast time, I don't really see a reason to change that. It was implemented for a reason.

Re: WITCH ELF amelioration

Posted: Mon Feb 01, 2016 7:22 am
by lilsabin
Razid1987 wrote:To be fair, 2 out of the 3 specs are NOT about surprise attacks, but rather either toe-to-toe combat, or debuffing the enemy.

I wouldn't have a problem with neither WH/WE being able to stealth a bit more often, or apply poison in stealth. The poison change is pretty much just a quality of life-change anyway.

The stealth cast time, I don't really see a reason to change that. It was implemented for a reason.
"toe-to-toe combat"... you realise that as a witch elf or hunter , you cannot face to face your target , you always need to open a fight with a jump outta stealth ability to be efficient and it is a matter of 3 second till you die if your target is not down ... i feel like we are more of a 1 time strike class , like if u miss your opener (and is revealed) or cant take down your target fast enough after opening , you are done . with all the zerg going on , as soon as you are revealed it s almost a guaranteed death