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Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 2:06 am
by spanky5240
Hi,

Seems like the patch on Jan 20th 2016 made this change, but it was mentioned no where in the change logs (that I could see).

Curious as to why this was changed for Altdorf only? In Inevitable City is still able to kill 35+ mobs and scavenge them no problem.

Thanks.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 12:37 pm
by Dana
Any info about which mobs or you mean ALL 35+ mobs?

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 12:50 pm
by Soulcheg
Dana wrote:Any info about which mobs or you mean ALL 35+ mobs?
~30300/49300, Altdorf.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 1:36 pm
by RyanMakara
Heard on Destro side that their level 35-40 mobs also are not scavengable.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 3:48 pm
by Tesq
i scavaged yest arena mobs for some curios lv 175.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 10:02 pm
by spanky5240
Is this the expected behavior?

What was the rational in removing 35+ mobs on Order side? The talisman economy on Order has been greatly affected by this.

Seems like to me that this change has not affected the Destruction side talisman economy.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sat Jan 23, 2016 10:21 pm
by magter3001
RyanMakara wrote:Heard on Destro side that their level 35-40 mobs also are not scavengable.
I think the arena mobs are still scavengable but Destro doesn't have any rank 40 mobs scavengable... though I think that too has been changed. Should prolly revert the change for Order. ;)

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sun Jan 24, 2016 11:50 am
by RyanMakara
spanky5240 wrote:Is this the expected behavior?

What was the rational in removing 35+ mobs on Order side? The talisman economy on Order has been greatly affected by this.

Seems like to me that this change has not affected the Destruction side talisman economy.
My rationale was one of "oh, NPCs that are supposed to be friendly to us are killing us in our own capital, what the bloody ****?!" They weren't removed, they were simply made friendly since they're supposed to be.

What part of the economy is most affected by the removal of a way to obtain level 200 curios/dusts/green frags? Probably the high-end talisman market. There's no proof of it 'greatly' affecting the economy, although I do understand that removing the ability to scavenge these creatures will make it harder for Order to make high-end talismans. Since I thought it was a blanket nerf affecting all level 39-40 NPCs, I did not think it would matter for the NPCs I altered. Seemingly I was wrong and will now have to find another way to remedy this.

I'll see if I can edit/add some level 39-40 NPCs elsewhere; probably in a part of town where it's more logical to have actual enemies.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sun Jan 24, 2016 12:40 pm
by RyanMakara
Torquemadra wrote:
RyanMakara wrote:
spanky5240 wrote:Is this the expected behavior?

What was the rational in removing 35+ mobs on Order side? The talisman economy on Order has been greatly affected by this.

Seems like to me that this change has not affected the Destruction side talisman economy.
My rationale was one of "oh, NPCs that are supposed to be friendly to us are killing us in our own capital, what the bloody ****?!" They weren't removed, they were simply made friendly since they're supposed to be.

What part of the economy is most affected by the removal of a way to obtain level 200 curios/dusts/green frags? Probably the high-end talisman market. There's no proof of it 'greatly' affecting the economy, although I do understand that removing the ability to scavenge these creatures will make it harder for Order to make high-end talismans. Since I thought it was a blanket nerf affecting all level 39-40 NPCs, I did not think it would matter for the NPCs I altered. Seemingly I was wrong and will now have to find another way to remedy this.

I'll see if I can edit/add some level 39-40 NPCs elsewhere; probably in a part of town where it's more logical to have actual enemies.
May I suggest the underground areas/cellars, there are quite a few of them around if you really must do this.
Yeah, there's a cellar with 6 Feathered Coin Acolytes, I've made them level 39-40. Will be updated in the next patch.
I may even add level 39-40 Skavens outside the Warpblade Tunnel entrances too, or even some Skeletons at the entrance to the Sigmarite crypt if necessary, to compensate for Destruction's abundance in level 35-40 NPCs.

Re: Altdorf 35+ mobs not attackable / salvage anymore

Posted: Sun Jan 24, 2016 1:49 pm
by Reklaw
Thank you. Leveling scavenging to 200 at the moment is .. not evident to say it cautiously ;D