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Falling Damage
Posted: Fri Sep 26, 2014 3:10 am
by Grolar
I know this is part of the game and will get fixed eventually. I just wanted to see where it sits on the to do list. Falling damage is a vital part of the game and an important part of game balance as trivial as it may seem to some. Sure its fun to jump off cliffs and survive, but its sort of an exploit when you have a player at 5% health and he or she jumps off a cliffs to escape certain death.
I mean if they knew they would die from a fall, they may actually try and play the game rather than use a broken feature to survive....like the Chicken Goblin Coward that they are.

Re: Falling Damage
Posted: Fri Sep 26, 2014 8:25 am
by Elven
It's on the list to do, eventually. I raised it several months ago, so it's known. However, I feel that class mechanics, abilities, pvp system etc are a little more important.
Fall damage in T1 isn't much of a game decider, as it is in T2/3/4.
That said, it will be done eventually.
Re: Falling Damage
Posted: Fri Sep 26, 2014 12:06 pm
by Azagaar
Well, actually it's good that there is no fall damage, because each time you die in Inevitable City and res, that's what you end up with:
Although I liked having the "Pancake" title

Re: Falling Damage
Posted: Fri Sep 26, 2014 12:16 pm
by Elven
Lol *Looks forward to ToK titles* 
Re: Falling Damage
Posted: Fri Sep 26, 2014 6:20 pm
by Grolar
Elven wrote:It's on the list to do, eventually. I raised it several months ago, so it's known. However, I feel that class mechanics, abilities, pvp system etc are a little more important.
Fall damage in T1 isn't much of a game decider, as it is in T2/3/4.
That said, it will be done eventually.
Granted in the games current state I know there are much bigger fish to fry. My point ( which I know you understand ) is that the deciding factors right now are loss of RP and XP points. If said Gobbo survives an attack and gets away by jumping off a cliff and escaping you lose precious points. All of my characters are maxed out so those things don't matter much to me right now, but to someone lower player they may.
Other than that....Cool cool

and I look forward to all the things to come.
Re: Falling Damage
Posted: Fri Sep 26, 2014 7:47 pm
by Azagaar
Grolar wrote:
If said Gobbo survives an attack and gets away by jumping off a cliff and escaping you lose precious points.
Why not jump after them?

Re: Falling Damage
Posted: Fri Sep 26, 2014 8:45 pm
by RyanMakara
Azagaar wrote:Grolar wrote:
If said Gobbo survives an attack and gets away by jumping off a cliff and escaping you lose precious points.
Why not jump after them?

^This.
The thing is, fall damage in a big factor in the current scenario. Nobody jumped off the Gates of Ekrund during a fight because it usually meant instant death. Now, people do nothing besides jumping off and running back around to outflank the enemy.