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City Sieges

Posted: Sat Jan 16, 2016 8:51 pm
by xXNightBladeXx
i was wondering if city sieges will be put back into the game, on the original WAR servers i was never able to participate in a city siege due to my level being to low

Re: City Sieges

Posted: Sat Jan 16, 2016 8:52 pm
by TenTonHammer
when we get there it will be there eventually, the devs have to fix things like scripts and stuff first

Re: City Sieges

Posted: Sat Jan 16, 2016 8:53 pm
by noisestorm
They will but that will ofc take a lot of time. We miss working PQs and Dungeons before that and we are not even in t4 yet. Patience is a virtue i can just say

Re: City Sieges

Posted: Sat Jan 16, 2016 9:00 pm
by xXNightBladeXx
ive been wondering, what broke the game anyway?

Re: City Sieges

Posted: Sat Jan 16, 2016 9:04 pm
by noisestorm
Its not broken. It gets developed from scratch. Its not like Mythic/EA are handing out their full code without any issue :o

Re: City Sieges

Posted: Sat Jan 16, 2016 9:13 pm
by Nishka
xXNightBladeXx wrote:ive been wondering, what broke the game anyway?
Your client in is just the tip of an iceberg. It's mostly models, icons, maps and stuff like that. Everything else is server-side and was lost when EA shut down the game.

Re: City Sieges

Posted: Sat Jan 16, 2016 9:19 pm
by bwdaWAR
Not so much lost as...

Re: City Sieges

Posted: Sat Jan 16, 2016 9:49 pm
by Shibirian
Wow, my favorite game is back (hy all). :)

Just wondering, if we are talking about City Sieges being back (some day) does the same maybe go for the old PVP system, too? So, no more resource carriers and such.

Re: City Sieges

Posted: Sat Jan 16, 2016 10:03 pm
by Nishka
The old pvp system is already back: no carriers and there are lords in keeps.
On t1 you even need to win scenes to lock :)

Re: City Sieges

Posted: Sat Jan 16, 2016 10:07 pm
by Shibirian
Nishka wrote:The old pvp system is already back: no carriers and there are lords in keeps.
On t1 you even need to win scenes to lock :)
Thank you! :)

Now I hope the game torrent is loading faster! :shock: :shock: :shock: