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Re: SW Nerf
Posted: Wed Dec 23, 2015 6:07 am
by lastalien
Azarael wrote:Correlation is not causation. In other words, that Festerbomb was complained about on the forum and that it was tweaked does not mean there is any link between the two. The decision regarding Festerbomb was taken after many internal, bipartisan discussions.
Anyone believing they can cry their way to balance changes is in for a rude awakening. Some, I'd wager, have already had it.
Hi Azarael.
How about the return Shadow Sting by 6 skill points Path of The Skirmisher, as it was on the old server?
Re: SW Nerf
Posted: Wed Dec 23, 2015 6:54 am
by Sulorie
drmordread wrote:
1- Unless you spec for it your attacks have 85 foot range on the SW. Even specced the FB is only 85 foot range.
2- Spike Squig = bad armor for SH? NO PROBLEM...with a spike squig out you can sit in spawn and still get kills without ever seeing an Order player neer you.
1. From where you are pulling your numbers and how is the situation for SH any different?
2. Died too often without healers in sc and failed to kill a pet? Seriously, come with something better than this.
Re: SW Nerf
Posted: Wed Dec 23, 2015 7:12 am
by Landaren
Aquilon wrote:Azarael wrote:
The ideal here is very simple: a world where each class is viable, none of them are stupid, and preferably where multiple specs can be used. More variety and more balance.
Don't know what the future plans are, but SW nerf seems like a step in the opposite direction, even,though, it might be a right thing to do. But most concerning,that destro posters here rejoyce too much and take it as a victory. So, they're sure now, that crying is effective.
Cheers.
What?
dude you must be high, SW's are still ALL upside with almost zero drawback for being one of the single best range dps classes in the game. You deal the same amount of burst as a sorc with hard range CC thanks to your knock down. Quit bitching and L2P
Re: SW Nerf
Posted: Wed Dec 23, 2015 9:20 am
by Koha
Landaren wrote:Aquilon wrote:Azarael wrote:
The ideal here is very simple: a world where each class is viable, none of them are stupid, and preferably where multiple specs can be used. More variety and more balance.
Don't know what the future plans are, but SW nerf seems like a step in the opposite direction, even,though, it might be a right thing to do. But most concerning,that destro posters here rejoyce too much and take it as a victory. So, they're sure now, that crying is effective.
Cheers.
What?
dude you must be high, SW's are still ALL upside with almost zero drawback for being one of the single best range dps classes in the game. You deal the same amount of burst as a sorc with hard range CC thanks to your knock down. Quit bitching and L2P
BW has a knockdown too via the middle tree.
The high damage problem with FA is under Naggarythe and Morale 2 (and need crit off course). Sorcerers and BW can repeat their max burst every... 10 seconds... combustion mechanic is not balanced neither.
The problem with that nerf is FA will lose interest out of Morale 2 (3sec cast). Eagle Eye with tactics might be more interesting.
Re: SW Nerf
Posted: Wed Dec 23, 2015 9:34 am
by Bozzax
Koha wrote:Sorcerers and BW can repeat their max burst every ...
Versus ungrouped PUGs yes but never vs a grouped targets that gets cleansed by healers
Re: SW Nerf
Posted: Wed Dec 23, 2015 10:06 am
by magter3001
drmordread wrote:
1- Unless you spec for it your attacks have 85 foot range on the SW. Even specced the FB is only 85 foot range.
2- Spike Squig = bad armor for SH? NO PROBLEM...with a spike squig out you can sit in spawn and still get kills without ever seeing an Order player neer you.
waronlinebuilder.org - Shadow Warrior build
1. Both SH and SW have 65 ft range on skirmish abilities. Both SH and SW have a tactic that increases those abilities' range by 50%. Both get up to 98 ft range on those abilities. How is that 25 ft difference is beyond me.
2. Yeah..... GL killing anything.

Re: SW Nerf
Posted: Wed Dec 23, 2015 12:38 pm
by Landaren
Sorc can repeat their burst every 10 seconds, but that hardly ever happens due to the flow of battle. Shadow warriors don't deal 610 damage to themselves repeatedly to get their massive spikes.
BW's have to drop their resist debuff for their knock down cutting their damage by a large amount, while shadow warriors increase their and get a knock down on top of it? Better stop digging that hole bro
Re: SW Nerf
Posted: Wed Dec 23, 2015 12:42 pm
by SilverWF
Landaren wrote:BW's have to drop their resist debuff for their knock down cutting their damage by a large amount...
Really?
waronlinebuilder.org - Bright Wizard build
And what prevents BW from allying Ignite again? It nearly has no cost and has no CD...
Re: SW Nerf
Posted: Wed Dec 23, 2015 12:49 pm
by magter3001
SilverWF wrote:Landaren wrote:BW's have to drop their resist debuff for their knock down cutting their damage by a large amount...
Really?
waronlinebuilder.org - Bright Wizard build
And what prevents BW from allying Ignite again? It nearly has no cost and has no CD...

I'm jelly of this build.
waronlinebuilder.org - Bright Wizard build
Or
waronlinebuilder.org - Bright Wizard build
Time to level a BW
