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Rift and Magnet

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Renork
Posts: 1208

Re: Rift and Magnet

Post#91 » Tue Dec 08, 2015 6:45 pm

bloodi wrote:
Ninepaces wrote:***So the first action should be to disable these skills immediately***, before more damage is done to T3. Then, we can all have a long drawn out discussion on what remedies should be applied to the class to improve their utility in pug warbands and premades.
A long dawn out discussion where we reach no agreement, nothing is done and meanwhile we have one class less in the game.
^ this. Besides, the suggestions I pointed out don't make the class "overpowered" by any means, the 20% damage increase is already there. Lash is not very powerful and doesn't work on stairs/hills/etc, swapping skills has been done before (BoC is a 3s cast), etc.

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Nishka
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Posts: 1057

Re: Rift and Magnet

Post#92 » Tue Dec 08, 2015 6:48 pm

Qrazy wrote:
Ninepaces wrote: ***So the first action should be to disable these skills immediately***,
I agree. And to make things fair for engi/magus, we should disable all abilities in that slot (14pt) for all classes while we try to find a resolution.
14pt Rift is broken => disable 14pt abilities for all classes.
You a former mythic dev, aren't you? :P
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Renork
Posts: 1208

Re: Rift and Magnet

Post#93 » Tue Dec 08, 2015 6:58 pm

Nishka wrote:
Qrazy wrote:
Ninepaces wrote: ***So the first action should be to disable these skills immediately***,
I agree. And to make things fair for engi/magus, we should disable all abilities in that slot (14pt) for all classes while we try to find a resolution.
14pt Rift is broken => disable 14pt abilities for all classes.
You a former mythic dev, aren't you? :P
Coming from the person that claims that magi are powerful, yet doesn't even know that our aoe dot has a 5s cooldown and tries to argue about it by pointing out an outdated wikipedia link? :lol:

Ninepaces
Posts: 313

Re: Rift and Magnet

Post#94 » Tue Dec 08, 2015 7:50 pm

Don't ignore the rest of my post.

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Renork
Posts: 1208

Re: Rift and Magnet

Post#95 » Tue Dec 08, 2015 8:19 pm

Ninepaces wrote:Don't ignore the rest of my post.
Having a discussion on how to improve magus/eng classes is very difficult. You will always have people that have played them in t1 that swear that the class is amazing. Then you will have players that have played them in every tier, pre and post lotd, that will tell you that both classes could use some adjustment. You can't simply disable rift and call it a day.

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Azarael
Posts: 5332

Re: Rift and Magnet

Post#96 » Tue Dec 08, 2015 8:53 pm

The biggest nerf to rift back on live was when they put it on the same timer as the knockdown
Confirm?

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Mez
Posts: 730

Re: Rift and Magnet

Post#97 » Tue Dec 08, 2015 9:02 pm

it's not disabling, it's movement impairing, same as punt, pull, root, champ challenge. I don't think this change was made, at least from what I recall, and I played the crap out of this game.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Mez
Posts: 730

Re: Rift and Magnet

Post#98 » Tue Dec 08, 2015 9:09 pm

Renork wrote:
Ninepaces wrote:Don't ignore the rest of my post.
Having a discussion on how to improve magus/eng classes is very difficult. You will always have people that have played them in t1 that swear that the class is amazing. Then you will have players that have played them in every tier, pre and post lotd, that will tell you that both classes could use some adjustment. You can't simply disable rift and call it a day.
You can disable it until it's fixed, am I right? That's the LEAST that could be done. Why argue against THAT?

Watch the warrior priest on the right get pulled 30 feet in this video (starts at 2:27 in Eataine). Rift is bugged, broken and un-nerfed in RoR. We cannot even have an honest discussion about the ability until at LEAST it is working.


https://youtu.be/Ut00PSV3cPY?t=2m26s
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Bozzax
Posts: 2650

Re: Rift and Magnet

Post#99 » Tue Dec 08, 2015 9:16 pm

Azarael wrote:
The biggest nerf to rift back on live was when they put it on the same timer as the knockdown
Confirm?
Producer's Letter - Jeff Skalski http://warhammer.gamepressure.com/news.asp?ID=107

1.30b
- Increased Duration of Disable Immunities - Immunities for the disable family of CC (knockdown, stun, disarm, and silence) will have their immunity timers increased from 6 times the effect duration to 10 times the effect duration. In other words, if you are stunned for three seconds, in 1.3 you would have an 18-second immunity. With this change, that same immunity would be 30 seconds.

- Root Immunity and Knockback/Pull Immunity Combined - We're rolling root immunity and knockback/pull immunity together into a single "movement immunity" effect. This immunity will remain for 30 seconds, and will prevent you from things such as being pulled in, then immediately rooted in place, making it a much more tactical decision about whether it's better to stop an enemy in place or move them around.
Last edited by Bozzax on Tue Dec 08, 2015 9:19 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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talissera
Posts: 159

Re: Rift and Magnet

Post#100 » Tue Dec 08, 2015 9:18 pm

Mez wrote:
Renork wrote:
Ninepaces wrote:Don't ignore the rest of my post.
Having a discussion on how to improve magus/eng classes is very difficult. You will always have people that have played them in t1 that swear that the class is amazing. Then you will have players that have played them in every tier, pre and post lotd, that will tell you that both classes could use some adjustment. You can't simply disable rift and call it a day.
You can disable it until it's fixed, am I right? That's the LEAST that could be done. Why argue against THAT?

Watch the warrior priest on the right get pulled 30 feet in this video (starts at 2:27 in Eataine). Rift is bugged, broken and un-nerfed in RoR. We cannot even have an honest discussion about the ability until at LEAST it is working.
Spoiler:
Oh god, this man has real hysteria about em/rift and have no real understanding of WB war mechanism. If you don't understand it, find 2 of my posts in this topic.
Запаснаго плана нѣтъ - на всѣ Господня воля.
Мой запасный планъ - русскій авось, кокаинъ и пистоли.

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