Coryphaus wrote:I challenge you to tell me how to balance 24 v 24
because if anything i feel you are deluded into believing that is possible
Just like you balance 6vs6? The same factors are in, you cannot stack cc because of immunities, the problems that guard brings in are out of the window when people have plenty of damage to burst through it.
And holy ****, this is the same absurd argument as with the BW/Sorc, you all believe that somehow mythic are completely braindead and never thought that more than 6 people on each side would be fighting at any given time, the game had plenty of tweaks around 24vs24, the aoe caps, the limitation to group buffs and aoe heals, all are done thinking about 24vs24 not 6vs6.
A warband is nothing more than 4 groups, its just a matter of synergy, waht works best as an anvil and what works best as a hammer, what kind of support a melee heavy wb needs, with how many range you can get away with etc.
tomato wrote:@bloodi
Big scale fights just end up as aoe spam fests.
Of course it would be best to rework every class into an aoe spamming bot.
Because who even wants to think about assisting and applying pressure to specific targets when you could just spam your aoe mindlessly onto everyone. Why make this game even slightly complicated, just give every class the same three skills with other skins, and enjoy the 24vs24 balance.
This is exactly what i was talking about, people who never bother to go in WB will talk about it like its just a aoe spamfest without much thought, some kind of mindless blob that will never be able of rational thought. How the hell do you expect to make the game fun for everyone when you cannot even treat everyone as human beings?
I love to suck my own **** as much as anyone and i had the same beliefs as you when i was younger, **** everyone, lets play top end circlejerk in here but i already saw too many good games being empty because, well, only eletist pricks like me were playing them.
Azarael wrote:You can't balance both 6v6 and 24v24. You're changing the battlefield conditions too much. Unless 24v24 is set up as 4 separate 6v6es, the strategy will change, and therefore the balance as well. You've already pointed out one example - Guard.
But the point everyone makes here is to only balance around top end 6vs6.
I am only explaining why that is a terrible idea.
Good games balance around top end.
Good succesful games balance around both top and casual level.
And 70% of war population probably more will never see, not even try 6vs6, why the **** would you focus only on it?
This is the Sunwell dilema all over again, Sunwell was the last raid of The Burning Crusade for WoW, great place, lots of fun yet only 3% of the Wow population put a step on it, let alone complete it. Blizzard decided that was an enormous waste of time and we got the Wotlk model, much more casual.
People bitched and moaned to no end yet Wotlk is for many the peak of WoW and WoW lasted many years.
Wildstar tried to aim for that superhardcore look how cool we are all fanbase and
this happened