Nope it won't, proven with GW2 and TESO, again sadly. But there they tried to blame it on French Canadiens, nightcapping by no-lifers and so on and so on.Shutyergob wrote:All of this is just trying 2 bandage over the original sin the creators of this game comitted, and that is having only two factions. This is the flaw from which all this zerg problems flow, like so much pus out of a rotting, infected wound. AAO with 3 factions would work wonders toward remedying the zerg.
What RvR games need is more Chiefwannachop mentality and less omg I'm going to die way too often and not earning any shinies. That's the real issue and having 200 000 factions isn't going to resolve anything.
Just look at the drama of the ruin wipe.