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Re: 2026 Developer Roadmap

Posted: Tue Jul 21, 2026 11:34 am
by kholmatman
wonshot wrote: Thu Jul 09, 2026 4:44 am t I guess there was a reason the Live first version of the Campaign in citysieges had a pve king kill instance, and that got changed to a pvp version. Having the rvr campaign finish with a pve raid or bosskill, feels... odd.
I was, still am, big fan how it was before. And i remember only Phase 1-2 was pvp oriented BIS / best guild. And the 3rd phase (which was PvE) allowed the whole server to come inside and try win sov set. Even tough the PVE was super hard ^^
But that does not matter as much as the fact that now locking a zone does not mean anything. that is what i regret the most.
wonshot wrote: Thu Jul 09, 2026 4:44 am how stomp or be stomped
i'm taking your words out of context but on the stompin' / blobing matter i advocate that is AOE that kills RvR. 24x hitting targets makes the blobing meta works, makes the MAssist role useless, And i play a BW like u :-)
I also realize that it is kind of a trap since if we were to down the AOE (limit to 9 like it was before) i don't see how it would be possible to siege. Sieges would need a rework as well.

Thx for hard work and dedication !

Re: 2026 Developer Roadmap

Posted: Sat Jul 25, 2026 12:41 pm
by lupeh
Overall the changes do make me happy