Recent Topics

Ads

2026 Developer Roadmap

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
kholmatman
Posts: 3

Re: 2026 Developer Roadmap

Post#91 » Tue Jul 21, 2026 11:34 am

wonshot wrote: Thu Jul 09, 2026 4:44 am t I guess there was a reason the Live first version of the Campaign in citysieges had a pve king kill instance, and that got changed to a pvp version. Having the rvr campaign finish with a pve raid or bosskill, feels... odd.
I was, still am, big fan how it was before. And i remember only Phase 1-2 was pvp oriented BIS / best guild. And the 3rd phase (which was PvE) allowed the whole server to come inside and try win sov set. Even tough the PVE was super hard ^^
But that does not matter as much as the fact that now locking a zone does not mean anything. that is what i regret the most.
wonshot wrote: Thu Jul 09, 2026 4:44 am how stomp or be stomped
i'm taking your words out of context but on the stompin' / blobing matter i advocate that is AOE that kills RvR. 24x hitting targets makes the blobing meta works, makes the MAssist role useless, And i play a BW like u :-)
I also realize that it is kind of a trap since if we were to down the AOE (limit to 9 like it was before) i don't see how it would be possible to siege. Sieges would need a rework as well.

Thx for hard work and dedication !

Ads

Who is online

Users browsing this forum: No registered users and 14 guests