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Re: Update 01/09

Posted: Wed Sep 02, 2015 12:16 pm
by Bozzax
Why not let cap remain 26 until T3 and T3 gear is finished then add new levels?

Re: Update 01/09

Posted: Wed Sep 02, 2015 12:36 pm
by Landaren
People saying the group cleanse will help balance out the sorc/BW

It's a nice tactic, but honestly think about the number a rebuffs in this game!

Ever class has at least 3 or 4 some classes have even more then that. 2 guys tag you with a curse and a hex, you remove one then 5 second later you remove another.

In those 5 seconds you could end up with 3 more debuffs from both targets.

Healers in this game have one job, keep your people alive long enough to kill a few of the enemy team so they break and flee.

Now that more of the powerful debuffs are entering he field that job becomes much harder

Re: Update 01/09

Posted: Wed Sep 02, 2015 12:42 pm
by Tklees
IMO stay at 26 till aoe through walls is fixed because I'd like to not see what happens when a rift magus pulls a warband through a wall. Start balancing the obvious. Nerf slayer, buff BO SM, remove rkd etc

Re: Update 01/09

Posted: Wed Sep 02, 2015 12:48 pm
by Landaren
Um, az have you tested rain of fire? I'm assuming it's the same as live still.... But if you can stack them
like at release it wouldn't be very good

Re: Update 01/09

Posted: Wed Sep 02, 2015 12:59 pm
by Jaycub
Morf wrote:An increase in level cap will bring up more issues not solve them, coming into t2 at rank 12 is tough enough as is with bw/sorc rotations hitting for 3k in a gcd and more to the point shatter limbs and group cleanse is something that needs to be looked at and tweaked.
Even tho changing/balancing skills was only going to take place with tier 4 i believe, with the majority of us experienced in playing t1-t4 on live servers, that some stuff does need tweaking before tier4.
damage is already done, level 31 will bring the current bottom tier classes up a good bit since they ride on that 13 point ability.

My sorc can't even hit for 3k in 1 gcd at level 26, realistically its like ~2500 with perfect RNG. I doubt anyone was doing it at lvl 12.

Re: Update 01/09

Posted: Wed Sep 02, 2015 1:05 pm
by Joan
Bozzax wrote:Why not let cap remain 26 until T3 and T3 gear is finished then add new levels?
Because right now some classes can do LOTS and LOTS of damage and since there is not an adequate defense for it, it's imbalanced. Lots of FOTMers will reroll and soon you'll see warbands in which 1/2 will be one class..

IMHO the best option would be another (last) level cap increase to 31.

Re: Update 01/09

Posted: Wed Sep 02, 2015 1:34 pm
by Foltestik
i have a question is imposible to make renown spec working? (how hard is it?) it can help with survability and you dont need to add more lvls

as i play yesterda shatter limbs wasnt so much problem (and im playing DoK) :D

Re: Update 01/09

Posted: Wed Sep 02, 2015 1:43 pm
by Bozzax
Joan wrote: Because right now some classes can do LOTS and LOTS of damage and since there is not an adequate defense for it, it's imbalanced. Lots of FOTMers will reroll and soon you'll see warbands in which 1/2 will be one class..
Won't those classes do MORE damage with better gear and more levels as well?

Re: Update 01/09

Posted: Wed Sep 02, 2015 1:51 pm
by Penril
Tklees wrote:IMO stay at 26 till aoe through walls is fixed because I'd like to not see what happens when a rift magus pulls a warband through a wall. Start balancing the obvious. Nerf slayer, buff BO SM, remove rkd etc
Sometimes i think you are the only one in this forum who thinks like me.

I completely agree with this. Hell, i dont even care anymore if devs dont buff SMs or BOs ever. But some classes/skills ARE OP and everyone knows it. And this time there is not a "we don`t want to lose paying customers if we nerf their classes" excuse since no one pays a subscription.

Classes and skills should be fixed along with level cap increases; otherwise we will reach T4 having the same exact imbalances/problems that old WAR had.

- Shatter Limbs (AoE CD increaser is OP, and having it on the best order mDPS class while destro has it on a squishy rDPS class makes it even worse)
- Group cleanse completely nerfs DoT classes. Specially double cleanse.
- Ranged KD. Order has TWO on their 2 best rDPS classes. Destro has 2 on mDPS classes; one has a 30ft range and the other requires a disrupt (how much disrupt does a Mara have?).
- Marauders pull. It is leagues above WL's.
- Gobbo's speed procs. They are the favorite excuse for order having all the toys i mentioned above. So just give similar speed tactics to AM's; hopefully this way no one will complain again about those damn OP greenskins.
- Covenant of Celerity. Order complains about it. Fine; change Prayer of Righteousness so it has a chance to increase the player's speed by 20% when he hits an enemy (same amount as CoC debuffs).
- BG 5 sec KD. Much better than IB's. Also, much easier for them to build hatred (IB's require a tactic to be as effective).

These are the skills that imho make the game unfair sometimes.

Re: Update 01/09

Posted: Wed Sep 02, 2015 1:58 pm
by Tiggo
Penril wrote:
- Shatter/Destroy confidence (one tank can effectively shut down a healer, not even BGs or IBs with outgoing heal debuffs can be as effective against shamans). And it has a 65ft range while all other tanks can severe/shatter at 5ft.


These are the skills that imho make the game unfair sometimes.

probably im to stupid, but shatter has 5m range? im 26 now and cant find any tactics with names destroy confidence that increases that range? where is my fault? ^^