Everdin wrote: Wed Jan 24, 2024 2:49 pmTrue, but there are two other things to consider:
1) You have to take the fight where the enemy brings it to you, no matter if you are an objective
In addition to failing to negate the point I made your statement represents standard defeatist thinking. If you want to win a fight, you do not just stand around and wait for the enemy to 'bring the fight' to you. You control the fight by controlling those areas where you know the enemy must go if they have any desire to win the scenario and thus deny them the initiative. Lounging around in areas which don't matter only leads to one result.
However, as is standard, we are discussing two distinct aspects of scenario play, two aspects which must be dissimilated. As any who watched my series of Scenario Video Guides I published a few years back will know, the base-line standard from which I approached each conversation was the same, expressed primarily as 'all things being equal.' This means the pre-made pug stomps are and should largely be treated as outliers to the central issue of tactics employed in regard to scenario mechanics.
My statement stands. You can not capture any flag or any objective you refuse to actually go to. Healing and ranged class players who refuse to move forward and support an advance are the true detriment in scenario play. If your tanks and DPS gain an advantage forward, that advantage vanishes faster than a KDR Cowboy when someone looks at them cross-eyed when the ranged and healing guys refuse to move up and instead, turn and run when one fracking Destro tank charges them.
I have been streaming this game for years. But I suppose you would have me believe I never actually saw what I actually saw and none of it, despite being broadcast live on Twitch, ever happened.
Everdin wrote: Wed Jan 24, 2024 2:49 pm2) Going for the flag or whatever the POI is brings you often directly IN the fight...
Which is exactly the point. If you control the flag in Caledor Woods and your enemy refuses to come up there and challenge for control, guess what? You win. If they do move up and challenge, guess what? You get to fight.
Everdin wrote: Wed Jan 24, 2024 2:49 pm...while as a healer or range dps you want to move around it.
As a healer or ranged class if your Tanks and DPS are moving forward, you have to move forward or you are just fracking your team over. It is called momentum, and once either side gains momentum in a fight that fight must keep moving forward. And some healer standing around between a hundred and a hundred and fifty-feet away screaming 'where's my guard, where's my guard, OMG where's my guaaaaaaaaaaaaard!' isn't worth a guard because the instant they gee attacked they will turn and run.
All things being equal, aggression wins fights.
Everdin wrote: Wed Jan 24, 2024 2:49 pmIn this Nordenwatch example, as soon as you leave the bridge you only have a small room to move and the enemy can completly cut you off from any withdrawal chance.
Unless, and I'm just spit-balling here, you push the opposition from the flag and then, wait for it...move forward. If your only concern in a scenario fight is your escape route then you are useless in a scenario fight.
Everdin wrote: Wed Jan 24, 2024 2:49 pmThe only way to have enough space to move around with the ability to retreat is going where destro is coming from and hope your group will support you there.
This is called 'team effort.' Staying together, applying pressure, managing and controlling the fight, and maintaining the initiative. Scattering because one S&B Chosen attacks the back line only leads to one result.
Everdin wrote: Wed Jan 24, 2024 2:49 pmTo use your own words: "There are more things in heaven and earth..."
Imitation is the sincerest form of flattery, so thanks.