Its been a mess tbh, every wine update breaks it and its difficult to stick to it. Now latests Crossover ain't working as well for some reason I'm stick to Cx25 and can't update to Cx26.IngRizek76 wrote: Wed Feb 25, 2026 7:34 pmHi @gyps , any update on that DX-Vulkan stability and performance?gyps wrote: Mon Aug 25, 2025 8:11 am Good morning everyone,
It’s been a while since my last post. Unfortunately, due to some personal issues, I couldn’t participate in this forum for some time, so the guide is currently a bit outdated.
Now, regarding what has changed since the last crossover update: honestly, not much. We are still limited to using WineD3D rendering. I’ve seen some discussions about D3DMetal, but just to clarify: that method only works for DirectX 12 and a few DirectX 11 titles. Even if you select D3DMetal and the game runs, it’s actually still using WineD3D, which is basically a DirectX-to-OpenGL-to-Metal translation.
On the bright side, I’ve noticed some new developments. I even managed to get the game running under Vulkan with a tweaked version of DXVK, though I still need to do more testing to confirm stability and performance.
Here's a screenshot https://ibb.co/39PNQG3K
DX-Vulkan should give us a bit more of optimization in the use of the resources of the computer (as it happens under linux)
@lootaxros I don't think you loose much performance tbh even if crossover has some special tricks here and there the performance is heavily limited by all the translating layers...I noticed a change when I jump from the basic M1 8gb to an M2 Max 32 gbs, but even then the sieges are difficult to be played.
@frozenover The apple sillicon launcher was just a "all included wrapper" but was giving some errors due to privacy concerns under macos so I was not able to manage that, perhaps some others can![]()
Some users are playing successfully with Sikarugir install and seems to give good results, perhaps I should do a guide about it



