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Re: Changelog 28/07/2015 (SC Weapons)
Posted: Thu Jul 30, 2015 8:07 pm
by porkstar
Bozzax wrote:Looking on history Id say 2-0 would be more common then 2-1 even at 250 = emblem in the SCs I've seen
So if what you're saying is true, then the winners would gain emblems faster than the losers. I see your point.
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Thu Jul 30, 2015 8:15 pm
by porkstar
Tiggo wrote:yes unfortunatly it is. leechers get out of party because of that. just like in live ^^
Yeah I've noticed some solo DB gankers in SCs. Similar to the Pegasus LE
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Fri Jul 31, 2015 8:14 pm
by Smuuz
I cant find the t1,t2-enblems vendors in the capital cities, not in Altdorf and not in IC.
Where they should be exactly?
The only one, which i can find, is the t1 enblem vendor in the warcamp.
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Fri Jul 31, 2015 8:22 pm
by Kragg
Tiggo wrote:never liked the catering to the losing side. it incentivies to go afk in sc as you get emblems anyway.
losing should never get you a reward, its a fail concept. IMHO
Agreed. It may take a long time playing as Order but alas.
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Fri Jul 31, 2015 9:19 pm
by Tiggo
Smuuz wrote:I cant find the t1,t2-enblems vendors in the capital cities, not in Altdorf and not in IC.
Where they should be exactly?
The only one, which i can find, is the t1 enblem vendor in the warcamp.
there is none at this time cause of emblems not being deleted when buying a weapon. (yes there already are people experiencing this ^^)
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Fri Jul 31, 2015 9:28 pm
by navis
porkstar wrote:
3. The belief that giving some reward to the losing side will encourage AFKs to join the scs is vastly overblown. It will probably happen some but it can just as easily happen on the winning side.
Troll away
I disagree. I would really like to see how players will adapt in order to win on both sides, as mentioned players ability to bring out a competitive force such as guild or premade in order to win.
I say we leave as is for the time being and in order to help those who may not be that lucky, or actually prefer AFK style play, offer them incentives to fight in the lakes/keeps/BFO's instead and leave the SC's to being a more competitive natured fight.
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Sun Aug 02, 2015 4:19 pm
by Tesq
left for a 1 week and found so much love thx dev <3
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Wed Aug 05, 2015 10:28 pm
by Tesq
Just a question , atm the loosing side in sc get 0 emblem? truly? that is a bad way to encourage sc, at least you should recive 1 emblem to had just contribuite in the sc.
Ppl that do not join in premade will have hard life doing them, also this only encourage takign flag if you win not if you loose.
It would be better if you get 1 emblem for each 100 point like it was on official if you want encourage ppl to take flags.
But give 0 emblem is above all wrong for me, make things not hard but long is wrong, it's even more wrong when it do not depend by you but the time factor depend from bad partys.
So if you loose 5 sc in rown you waste like 1h and 15 min for 0 emblem....... and ppl know it can happen.
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Wed Aug 05, 2015 11:53 pm
by magter3001
Tesq wrote:Just a question , atm the loosing side in sc get 0 emblem? truly? that is a bad way to encourage sc, at least you should recive 1 emblem to had just contribuite in the sc.
Ppl that do not join in premade will have hard life doing them, also this only encourage takign flag if you win not if you loose.
It would be better if you get 1 emblem for each 100 point like it was on official if you want encourage ppl to take flags.
But give 0 emblem is above all wrong for me, make things not hard but long is wrong, it's even more wrong when it do not depend by you but the time factor depend from bad partys.
So if you loose 5 sc in rown you waste like 1h and 15 min for 0 emblem....... and ppl know it can happen.
That's exactly what happened and that's the way the devs want it. An emphasis on PvE BFO taking instead of actually fighting people.
Aza's quote
"Triple cap was implemented for two reasons:
- To stop scenarios in which one realm dominated and proceeded to spawncamp from being a waste of everyone's time
- To actually
promote trying to hold all of the flags"
If this isn't PvE i don't know what is.
Re: Changelog 28/07/2015 (SC Weapons)
Posted: Thu Aug 06, 2015 12:20 am
by Azarael
A strawman is what it is.
The scenario flags should be relevant, but the mechanics should still promote actual fighting. The right balance needs to be found.
I'm interested in suggestions for how to accomplish this.