Ramlaen wrote: Sat Oct 24, 2020 8:32 pm
Wait, your argument against long form reasoning for balance changes is because different people respond to different parts of a long list of topics?
But since you made the assertion, what did I misrepresent here;
-snipping big image-
Just to be clear because keyboard warriors LOVE to misrepresent my words taken out of context:
-Natherul wanted to nerf Runefang
-I was opposed to nerfing Runefang because Runefang was very heavily in knight's class identity
-Natherul was adamant on nerfing Runefang, and not giving Chosens an equal nerf - because Chosen was 'in a bad spot' according to him.
-I made the point of, "Well, if you're nerfing Runefang to the same scaling as Daemonclaw, why not mirror them instead as Knight and Chosen are in a similar spot in terms of damage?" which lead to, "No; Knights are too OP and need tuned down."
-There was a 3 hour back and forth about nerfing Runefang and such; eventually, we decided on Mighty Soul as baseline, and the Chosen Mirror of Daemonclaw having Str/WS and Knight having Ini/WP.
In hindsight, I really would have liked this:
-Revert the Mighty Soul tactic changes, revert the knight elemental damage ability changes
-Restore Chosen's old defensive tactic (10% reduced chance to be crit tactic? I think it was)
-Mirror old Runefang with Daemonclaw, but in different trees like they were before (Chosen Daemonclaw in 2h tree, Knight MS in Utility tree, Runefang Baseline, Chosen MS-like ability removed)
and that's it. I don't want too get into any discussion beyond that, and it's clear that Knight and Chosen players are not happy with this change, but that's what I *really* wanted to begin with.
For the record, I am against too much functionality changes. I think those kind of changes are piss-poor, and small incremental value changes serve us much better long-term. New abilities should be introduced only on gear sets in the form of procs or raw stats, and general balance has been fine for quite some time and I remain adamant in keeping it the way it is.
I am pretty sure the team as well is getting sick of wasting time placating specific groups of people because they think something is OP and they think it's unfair the opposite faction has something, and then changing it so the opposite side has something and ending up getting entire swaths of people upset in return, repeating the cycle.
In my opinion, the next round of changes, if any, should be aimed at reverting Knights/Chosens, then Ranged SH, then 2H Choppa / 2H Slayer plus a re-tune of Choppa's standard 1h AOE abilities versus the output of Slayer 1h AOE abilities, followed by AM/Shaman mechanic changes, and that's it. Maybe something to solve the fact that WH triggers their bullets on finishers only which leads to WE having a massive advantage in that field. Those are probably the only classes that need touched, though. Beyond that? I don't agree much else needs adjusting beyond small damage values. Nothing else should be massively sweeping like we have been doing to Knight/Chosen class identity over the last 2 years.
We've already killed every stupidly OP meta mechanic beyond that, and everything else is pretty much down to rock-paper-scissors mechanics at this point, and very few classes are left without a counter of some sorts.