Morale 1s aren't the main issue, you're right, which is why I've mentioned pumps in conjunction with Morale 3/4s being the issue several times.
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roadkillrobin wrote: Sat Jul 27, 2019 8:45 am
Wasn't a problem on live making this a fallacy.
The main problem of Morales is due to individual morales and not the rate. This is a classic case of trying to cure a disease by hiding the symptoms.
Live had a lot of issues but morale rates were never one of em.anarchypark wrote: Sat Jul 27, 2019 1:33 pmroadkillrobin wrote: Sat Jul 27, 2019 8:45 am
Wasn't a problem on live making this a fallacy.
The main problem of Morales is due to individual morales and not the rate. This is a classic case of trying to cure a disease by hiding the symptoms.
Why do you think it was not a problem in live?
because their forum were silent about it?
AoR had a lot of problems and morale was part of it, as balance issue.
I won't repeat why it's bad for game. It's already mentioned enough.
roadkillrobin wrote: Sat Jul 27, 2019 3:15 pm
Live had a lot of issues but morale rates were never one of em.
They wouldn't have designed a mechanic and then 5 skills for every class exclusive to that mechanic and then make sure the mechanic regeneration were so slow that people wouldn't get to use them. Skills are meant to be used and they designed a Morale rate so people would get to use them. Imagine if you would nerf AP regen or the AP pool for everyone cos you found that some skills were overpowered. The morals are kept in check with their shared CD, the fact that you can't use them as openers, the amount you can slot and the CD length.
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