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Patch Notes 30/12/2018

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Sulorie
Posts: 7461

Re: Patch Notes 30/12/2018

Post#91 » Mon Dec 31, 2018 11:21 am

notre wrote: Mon Dec 31, 2018 11:10 am
Yaliskah wrote: Mon Dec 31, 2018 10:14 am I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens).

Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro".

How a class change can be a "buff" and a "nerf" in the same time? Oo ? How are we supposed, on the base of these feedbacks, to be able to make appropriate tweaks/fix/rework/reverse ?
Hi, right now "seems" all Order mirror classes are oveperforming destro classes but for me the worst issue is the "main" dps classes are being surpassed by the "healing" and "tank" alternate roles. Just yesterday on my last 5 sc the top dps(350k) where AM's, if not top dps where "top dps between DB's and damage dealt"(their efective damage).

WH has insane burst wich kills you before you can wake up from the floor(KD), that is less than 3 seconds, something is wrong here, you don't have even the chance to defense your self(detaunt at least) . The only ones who doesn't die during this time are the tanks. You only go alive if the WH is bad.

Melees classes have too much range, 40 ft are 12mts, a real "logsword" mesures around 85 to 110 cm (33 to 43 in) and the longest spear (Sarissa) 20ft (6mts)...and now they have a turbo. Most of the time you don't escape from them because there is no chance.

SH ranged is a joke compared with SW, the SW dots do at least double of damage. And for being the only role on destro wich uses ballistic....is only a kill leacher, SW isn't.

WP seems to have a "base" avoidance of at least 50% (no matter if it disrupt or dodge, i don't try yet about parry)

Rangeds "seems" to have more range on order(same abilities) , we try this with magus vs engi, sorc vs bw, sh vs sw at keep sieges(ppl stand still) and most of the time order side can hit you but you can't hit back.

Dot from shammy are cleansable, dot from AM's not.

Ask DoK's about how they feel with the SM and the "sipirit" upgrade now....

WL is again a killing machine with a swiss army toolbox, has pull, punce(1K), rot, snare, silence(?).

The worst class since live, Zealot, has been forgotten. 3 years and the only "changes" I've seen or I recall are the AP ritual "mirror"(now the zealot starves of AP doing dps!), the Scourge "inexplicable" low damage and i think i miss one. While, other classes has been tunned, retunned, bamped and rebamped again and again.

I hope that helps.
You wrote a lot to describe how little knowledge you have about the game, the classes and it would be more efficient to write so many words in a class discussion topic, where you ask for help on a certain class. Obviously you need it.
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kanisee
Posts: 2

Re: Patch Notes 30/12/2018

Post#92 » Mon Dec 31, 2018 11:24 am

Yaliskah wrote: Mon Dec 31, 2018 10:14 am I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens).

Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro".

How a class change can be a "buff" and a "nerf" in the same time? Oo ? How are we supposed, on the base of these feedbacks, to be able to make appropriate tweaks/fix/rework/reverse ?
These changes are a buff for solo chosen and the nerf for those who play in a group.

notre
Posts: 84

Re: Patch Notes 30/12/2018

Post#93 » Mon Dec 31, 2018 11:29 am

Sulorie wrote: Mon Dec 31, 2018 11:21 am You wrote a lot to describe how little knowledge you have about the game, the classes and it would be more efficient to write so many words in a class discussion topic, where you ask for help on a certain class. Obviously you need it.
Wich ones?
What is wrong of what i tell?

Dots from Am are cleansable?
Zealot has been tunned?
Ranged SH damage is the same of the SW?

For the rest i put "seems".
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy

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rmpl
Posts: 766

Re: Patch Notes 30/12/2018

Post#94 » Mon Dec 31, 2018 11:32 am

kanisee wrote: Mon Dec 31, 2018 11:24 am These changes are a buff for solo chosen and the nerf for those who play in a group.
Oh yeah those pesky solo chosen that plague the lakes nowadays, they are almost as numerous as witch elves due to their excellent solo capabilities.

:roll:

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Nidwin
Posts: 662

Re: Patch Notes 30/12/2018

Post#95 » Mon Dec 31, 2018 11:52 am

rmpl wrote: Mon Dec 31, 2018 11:32 am
kanisee wrote: Mon Dec 31, 2018 11:24 am These changes are a buff for solo chosen and the nerf for those who play in a group.
Oh yeah those pesky solo chosen that plague the lakes nowadays, they are almost as numerous as witch elves due to their excellent solo capabilities.

:roll:
:lol:

Witch elves still outnumber solo chosens but this buff could turn the tide in favor of the solo chosens. I'm talking about presence in the lakes and nothing else.
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Gangan
Posts: 658

Re: Patch Notes 30/12/2018

Post#96 » Mon Dec 31, 2018 11:59 am

Yaliskah wrote: Mon Dec 31, 2018 10:14 am I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens).

Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro".

How a class change can be a "buff" and a "nerf" in the same time? Oo ? How are we supposed, on the base of these feedbacks, to be able to make appropriate tweaks/fix/rework/reverse ?
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Caffeine
Posts: 611

Re: Patch Notes 30/12/2018

Post#97 » Mon Dec 31, 2018 12:20 pm

This change is to incentivize further that we dont want AAO fights but we want fights that are even in nature. And if AAO is too great there is no winning for either side.
This takes the cake for the most idiotic change of 2018. Chasing aao and having fights against overwhelming numbers is the best part of rvr in this game.
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Natherul
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Re: Patch Notes 30/12/2018

Post#98 » Mon Dec 31, 2018 12:24 pm

Caffeine wrote: Mon Dec 31, 2018 12:20 pm
This change is to incentivize further that we dont want AAO fights but we want fights that are even in nature. And if AAO is too great there is no winning for either side.
This takes the cake for the most idiotic change of 2018. Chasing aao and having fights against overwhelming numbers is the best part of rvr in this game.
Im glad you like that but the vast majority does not seem to like getting streamrolled. So its the most idiotic change for trying to get actual fights happening?

The malus hits the overpopulated realm, not the other way around.

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DanielWinner
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Re: Patch Notes 30/12/2018

Post#99 » Mon Dec 31, 2018 12:33 pm

notre wrote: Mon Dec 31, 2018 11:29 am
Sulorie wrote: Mon Dec 31, 2018 11:21 am You wrote a lot to describe how little knowledge you have about the game, the classes and it would be more efficient to write so many words in a class discussion topic, where you ask for help on a certain class. Obviously you need it.
Wich ones?
What is wrong of what i tell?

Dots from Am are cleansable?
Zealot has been tunned?
Ranged SH damage is the same of the SW?

For the rest i put "seems".
Actually, zealot is one of the best healers destro has. If you or anyone else with same lack of knowledge can’t play it properly, it’s not the class’ problem in general. There could be only few tweaks but again I’ve never heard any complaints from top zealots. Maybe you should watch some Voldepoule gameplay, he is a god zealot.

I can’t say that Shaman is any weaker than AM. It is really strong and actually fun to play. Any SH+Shaman duo can nuke entire pug sc so order won’t go out of their spawn. At the same time it’s pretty viable in small scale.

Range SW capabilities are weaker than SHs. SH is really good rdps class due to its access to all skills and pet applying some extra pressure. In reality range SH is pretty viable in small-scale environment whereas range SW is just a HD+leadingshots+RKD b*tch, more support class than actual dps. Though it has good melee build.
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Aurandilaz
Posts: 1896

Re: Patch Notes 30/12/2018

Post#100 » Mon Dec 31, 2018 12:51 pm

I know that writing in patch notes doesn't really help, but the change is so absurdly stupid;

The whole campaign revolves around one side mustering enough force to make a siege attempt. You dont siege with equal numbers - you beat enemies enough and make sure its either 3:2 odds or 4:3 odds at least before trying to assault a fortified position where the defenders can use both posterns, rdps from walls and harass ram with oil support. Even then, with 2:1 odds sometimes the defenders still push back the attack. Maybe the pugs cannot, but you don't build this game around grand pugwarfare conditions, or well, at least you should not (like the Chosen "buff" which nerfed 2h Chosen from group class into a stronger solo class, wew lad)

AAO fluctuates around the day, and over longer periods. September-October and it was Destro dominating, come December, now it's Order dominating. Maybe in 1-2 months it will be Destro dominating. But it's pretty absurd now, with Order zergrushing keeps 20 hours a day, and the evening hours when pop is at its highest and most organized forces online, Destro wins, not even by numbers but by playing organized and smart - whereas Order tactics rely on dumb zergrush mode, which then falters as soon as first organized Destro warband logs in and starts farming the braindead pugs.

You introduced "personal contribution" lock system last January, now if you contribute on one char, and on that only, and if you switch, you lose previous contribution. Effectively preventing people from relogging to more useful chars, or to outnumbered faction because you chose to lock them on one side. Effectively, players will therefore prefer to pick a good solo class, and gather contri on that. It doesn't make sense to log midway onto a utility or support class to build group, but rather stick with your solo class all the way to the end, because otherwise you lose contribution.
Order has excellent arsenal for solo classes, say dps AM, WL, even ranged SW, or engi. Destro has good classes for solo as well, but apparently none come close to the current fandom of dps AMs, and still nothing there compares to WL mobility. Somehow there always seem to be far more engis than magi, maybe its the roleplay reasons or that most sane people do not want to roleplay a weird chaos disk-surfer.

Order, for some reasons, has people organizing pugs and semi-organized action throughout EU days, allowing them to steamroll as Destro doesn't get organized until evening, it's been that way for ages now. And when Destro gets organized, well, Order tends to give up as their WB meta is nowhere as good as Destro arsenal when it comes to minmaxed bombing, since running a proper 6-7 BW meta order bomb wb is now a mythical unicorn.

Now, with these absurd changes in effect, what might happen during day times? Will Destro suddenly gain 50-100 more players, or maybe, just maybe, the remaining Order who play off-hours.... just stop playing? Will evening Destro, that tends to be more organized, and tends to have AAO-malus as Order cannot present anything that could win against organized evening Destro and thus usually gets AAO, begin to suffer from new mechanics, and also lose interest in game?
But all in all, if Destro only shows up in numbers during primetime, it doesn't mean you need t punish all the players logging outside EU primetime by ensuring they cannot get any rewards at all, just because enemies don't bother playing off-hours. At that point, many players will just log out - and for longterm health benefits of this game, devs implementing mechanics that make players log out from game, it just isn't good.

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