Page 10 of 22

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:19 pm
by Panzerkasper
shaggyboomboom wrote:cheating your way into a fight? hmmmmm, tell me about that the next time you punt someone into guards
How could we ever punt you guys into our guards, if you are way too busy running back into the safty of yours?

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:19 pm
by michela89
aww, checking the AH from anywhere (well not working in every zone) was nice

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:24 pm
by peterthepan3
I will try my best to explain it without being condescending:

You have two types of players in PvP:

a) those who will stick to one spec, regardless of its shortcomings against a certain comp, and use it without feeling the need to respec or shuffle points/rr that much. In RoR, this would probably be a casual player.
b) those who will adapt and change their specs to best meet their opposition's comps. These are what many would call min-maxers; or elitists, in RoR.

Now, if you chose to enter a scenario against a ranged comp with pure melee crit invested into your renown - with no dodge/disrupt, a 25% chance to be crit, and no defensive stats - then that would be your prerogative. That is completely your choice.

Sure! I get it: respeccing just to try and maximise your chances is boring, man! Just go with the flow; fight with what you have. If that is your line of thinking, and your mentality - then yes, the change to AT would have had very little/0 impact on you. However, do not suppose that the same is true of every other player - particularly those who play to win.

Previously, one could change one's renown and mastery abilities in a WC before the SC began. You had very little time to do this: if you took too long, then your opposition would be given valuable time to go and capture all of the flags that we, players of RoR, have grown to love and cherish so much (Blood of the Black Cairn and Reikland Factory keep me playing). To add to this, you would have to pay 5+ gold to do this, which - in the long run - can become quite expensive. However...doing this is my prerogative: it is up to me if I chose to maximise my chances of winning by altering my spec/mastery/rr in some guise in order to better handle enemy team (to be honest, this is pretty basic for 6v6, so I am not sure what Starilas is going on about).

Now? You can no longer do this. I understand that it was fixed because it's a bug/wasn't functioning as it was on Live, and for fixing this bug I commend the devs. It's just for those of us that do min-max, and want to win without simply pissing into the wind and saying 'oh well! maybe this max parry max melee crit spec will help against those 6/7 sorcerers and magi, maybe it won't! #swag #yolo!', it is a very big loss.

Instead, we will now have to travel back to capital city, wait for everyone to join and tell you what comp your up against, so that you can then respec, join late, rinse-repeat.... Roaming RVR will be disadvantageous in a way, as you have no career trainers in proximity - should a sc pop.

All we ask (because I do believe a lot of people share my view on this) is that mastery/career trainers are added into scenarios (or certain scenarios, if deemed too laborious a task). Doing so would have no effect whatsoever on the vast majority of people voicing their opposition to this, as they are (by and large) casual players who do not feel the need to min-max (nothing wrong with this; just an observation), or go all out to try and maximise chances of winning. But, it would afford teams that are learning and discovering methods of countering opposition the option to quickly adjust and reshuffle a few points, so as to give them the best chances of winning. THIS is balanced PvP, i.e. not starting off at an immediate disadvantage due to being unable to respec accordingly.

@Panzer: nothing against you, but I honestly can't remember the last time our skepta/csi/simba group lost to you. Last I remember, you guys were talking the Isha bauble which made us all /lol in comms. :shock: Shame really because you guys were always a good fight, then you sort of dissipated/disbanded?

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:27 pm
by Akalukz
I see what you are saying Peter, but it is against the original intent of the game. It was a bug... bug is now fixed. Pretty simple. I liked the option as well, but it was a bug at the end of the day. This is not the first thing that was a bug that everyone enjoyed that was fixed.

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:29 pm
by peterthepan3
Akalukz wrote:I see what you are saying Peter, but it is against the original intent of the game. It was a bug... bug is now fixed. Pretty simple. I liked the option as well, but it was a bug at the end of the day. This is not the first thing that was a bug that everyone enjoyed that was fixed.
If you read further down in my message, you will see that I agree with you: it is a bug, and for this it was removed. I simply suggested adding career/renown trainers in scenarios/some scenario as sort of replacement.

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:30 pm
by Landgoat
Tesq wrote:1 thing, it seems now there is a problewm with

anni,ruin,merc when swapping 1 gear

they screw build if you have 1 skill spec on the last used point in that mastery; it was possible go around that with anywhere trainer (so just to spec point an NOT re-spec)

could not be possible allow anywhere trainer to spec point only instead not allowing both?

p.s NOTE THIS HAPPEN when swap weapons too, if weapons coulld be made an exeption at least to the soft reset of mastery points it woudl greatly improve things.
Yeah, sad to see anywhere trainer go, specifically for this reason. Changing gear and weapons on my BG takes away one mastery point ( i assume from the annih/merc set bonus ), and i'd use anywhere trainer to make sure that point isn't wasted. I'll have to try it out though.

The guild keep claiming looks promising and exiting, glad to see it here today :geek:

On the topic of respec trainers being in SCs:
Spoiler:
I think it'd be bad since you can see every class/comp you're playing and just spec the counter = ez play. Err, well atleast ez plan (may not win just because you know what enemy is playing), but the point is not much thinking on your feet.
I think a more interesting addition and approach would be to see player names in SCs and class race but not their class type so you have to actually open your eyes and analyze the other team before you engage or dive deep for the clear underdog in the scen (ex; a lvl 31-32). I think it would make things more interesting, or perhaps this mechanic i suggest could be tied to just one SC.
Thanks for the hard work @rorteam :D

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:35 pm
by Akalukz
peterthepan3 wrote:
Akalukz wrote:I see what you are saying Peter, but it is against the original intent of the game. It was a bug... bug is now fixed. Pretty simple. I liked the option as well, but it was a bug at the end of the day. This is not the first thing that was a bug that everyone enjoyed that was fixed.
If you read further down in my message, you will see that I agree with you: it is a bug, and for this it was removed. I simply suggested adding career/renown trainers in scenarios/some scenario as sort of replacement.
Yeah i went back and read that part again. I would still say it is against the original intent of the game. Not saying it couldn't be a nice added benefit. If implemented I would make it in the 6v6 only scenario. I believe that not having an opprotunity to change skills / mastery at whim adds more balance to the game as it forces people to run a more balanced build instead of min/max. I think everyone can probably agree that the Min/Max is what makes balancing the game the hardest. So by reducing the avialabilty of doing so brings about more balance.

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:35 pm
by Telen
This is what happens when you have a company like Mythic that pretty much gave up on a game and left bugs in for years and years. They complain for years about lack of development then complain when someone starts fixing them. Maybe someone should just remake wrath of heroes where you could change career in scenario as its clear that the game some really want.

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:37 pm
by Dabbart
Thanks for the work!

The guild claiming and involvement looks sweet! Should function has an amazing gold sink. And the benefits seem entirely worth it as well! Much Waaagh!

Can I confirm that by "campaign" the Dev's are referring to each particular zone? Or would "campaign" refer to each racial pairing? IE, as I understand it, if you Purchases for Reikland and Order locks, you would need to repurchase for Praag? Same costs for t2/3/4 correct?

AnywhereTrainer will be missed... Especially since the Devs fixed the T1 trainers way back in the day to not work for r40s... We should make a montage of all the bug fixes we miss, fall damage removed into water, staying mounted in water, respecing on the fly, RP walk to mount, CW/RD, etc...

On the fence about WL guard and changes. I don't play WL enough to judge, should be fun to try out though.

Edit:
Spoiler:
Panzerkasper wrote:
shaggyboomboom wrote:cheating your way into a fight? hmmmmm, tell me about that the next time you punt someone into guards
How could we ever punt you guys into our guards, if you are way too busy running back into the safty of yours?
hahhahahahahaahahah BURN

Re: Patch Notes 24/03/18

Posted: Sat Mar 24, 2018 2:42 pm
by Darosh
It's the selective application of:
Akalukz wrote:[...]but it is against the original intent of the game[...]
That rubs me the wrong way, regardless the specific changes concerned.

But meh. The implementation of keep claiming is pretty fancy, should certainly change things up for the better.