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Patch Notes 1/12/2017

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theoddone
Posts: 127

Re: Patch Notes 1/12/2017

Post#91 » Mon Dec 04, 2017 2:09 pm

I think it was on Saturday night we had insta pop's with Isha. Just sayin:)
-Theo

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GodlessCrom
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Posts: 1297

Re: Patch Notes 1/12/2017

Post#92 » Mon Dec 04, 2017 2:10 pm

Haojin wrote:
WL's in 1v1 are free rp for a marauder if you have correct spec/gear/renown/tactic set. also, 1v1 isn't way to discuss about balance.

about group play: shittons of stuff to counter WL on the field. lemme tell you the easiest one. kill the pet all the time. if WL not specced for revenge, you can laugh WL's damage.
Id be interested in the set up that lets you 1v1 WL consistently as Mara. My mara is low rr (just hit 40 rr) and I dont soloroam with him really cuz I dont have very good gear, but WL burst is just crazy in 1v1. If they get the drop on you, it just seems hard to recover.

I assume it would be deftard spec in Monstro with Dom gear to outlast em? Could be totally wrong though.
Rush in and die, dogs - I was a man before I was a king!

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Scrilian
Posts: 1570

Re: Patch Notes 1/12/2017

Post#93 » Mon Dec 04, 2017 2:37 pm

Hit dat sweet 4k armor and 0% incoming crit mark paired with up to 4k+ double hp potions and as much parry as you can get while never ever leaving monstro.
On the side note, wasn't it the mentality that killed the competitive 6v6 scene? ;)
Last edited by Scrilian on Mon Dec 04, 2017 2:38 pm, edited 1 time in total.
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dansari
Posts: 2524

Re: Patch Notes 1/12/2017

Post#94 » Mon Dec 04, 2017 2:38 pm

Spoiler:
Spierron wrote:But is not the best premades on this server, don't comment on what you do not know.
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This is a patch notes thread.
<Salt Factory>

ToXoS
Posts: 671

Re: Patch Notes 1/12/2017

Post#95 » Mon Dec 04, 2017 2:44 pm

Spoiler:
dansari wrote:
Spierron wrote:But is not the best premades on this server, don't comment on what you do not know.
Image
Here, have some popcorn mate!
Same as above.

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Haojin
Posts: 1066

Re: Patch Notes 1/12/2017

Post#96 » Mon Dec 04, 2017 3:37 pm

Scrilian wrote:Hit dat sweet 4k armor and 0% incoming crit mark paired with up to 4k+ double hp potions and as much parry as you can get while never ever leaving monstro.
On the side note, wasn't it the mentality that killed the competitive 6v6 scene? ;)
very accurate commends from scrilian, again.

marauders absolutely unstoppable, cap str, %50 armor penetration, %45-50 crit, 4.5-5 k armor, 700-800 toughness and max parry, max dodge distrupt with 0 chance to get crit is just not normal.
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GodlessCrom
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Re: Patch Notes 1/12/2017

Post#97 » Mon Dec 04, 2017 3:51 pm

Huh well damn guess I just never looked at how much you could pump mara defensive stats. What spec would go with that? Hulking Brute and Scything Talons both look pretty insane now, esp since parry calc changes for WS. Big Ini buffs too for sweet sweet crit reduction (and also dodge buff? Ini does dodge, right?) For 1v1 solo roam I know Theo is full sav, but for deftard spec I assume you grab at least Hulking Brute in monstro and possibly also kd?
Rush in and die, dogs - I was a man before I was a king!

Alubert
Posts: 516

Re: Patch Notes 1/12/2017

Post#98 » Mon Dec 04, 2017 3:56 pm

I think its only cosmetic mara nerf.
If u wanna nerf mara/wl remove 50% crit dmg tact or at least skill with 100% crit chance.

For better balace 1v1 remove brainless tact Riposte.
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Penril
Posts: 4441

Re: Patch Notes 1/12/2017

Post#99 » Mon Dec 04, 2017 4:03 pm

Not interested in better 1v1 balance.

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Panzerkasper
Posts: 588

Re: Patch Notes 1/12/2017

Post#100 » Mon Dec 04, 2017 4:32 pm

Well, he is right anyways. Riposte is completly overperforming in anything between 1v1 and 3v3. If the 1s icd, wich it had on live, isnt technically possible then reduce the damage.
If it has no effect on 6v6 upwards, then why not fix it?

And even if some people refuse to believe it, very small scale pvp is also part of this game.
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