Re: Healing in RvR - renown
Posted: Sat Dec 02, 2017 12:15 am
I think thats what most ppl would like to seewargrimnir wrote:
I could see making an adjustment to make sure you're properly being rewarded for being in a warband
I think thats what most ppl would like to seewargrimnir wrote:
I could see making an adjustment to make sure you're properly being rewarded for being in a warband
wargrimnir wrote:Ya'll wanna play pure healers, have at it. I'm just saying, they're not pure healers, that's just how people play them.AxelF wrote:And you wonder why we get so many 'do the devs even play X' posts....wargrimnir wrote:Maybe healers should use a few of those damaging abilities that take up half of their kit. It's almost like there's some intention there for them to do the occasional damage dealing in bigger fights.
Some get a DPS log of how much you overheal during an extended RvR fight, that's where your wasted renown is going. You could have been tagging people with dots... such a shame...Spoiler:
I think (vainly hope..!) that this was supposed to be a flippant response to some (legitimate) concerns/complaints, call it what you will, but wow has it missed the mark. If this is supposed to be a serious indicator of how the dev team think healers should be playing then you guys have got some serious, serious reworking of healers AP costs and heal values ahead of you...!
Now I've gone back and read through this entire thread a second time. It seems to me healers aren't getting rewards solo, and that bothers them. But dps classes get renown solo, and that bothers them too. They also don't get renown for solo healing the solo dps. Solo dps classes don't want to group because they'd have to split the renown. What to do?
1. We don't really care about solo play.
2. Let the DPS die, take advantage of the situation with your own abilities to finish off the weak git.
3. Send the DPS a tell, I'd heal you if we were grouped ~~~ <3
4. Group up, and profit!
There's been a lot of talk about getting 20RP ticks, but do you know where those ticks were from? Are you inspecting your logs? Are they actually from kills, are they from assisting, or are they from 'killed too recently' players that would give 20RP anyway?
We can't force you to play in a group. We don't have to reward you for playing solo, which is largely what healers tend to do when they can free-leech on out-of-group players. If anything, I could see making an adjustment to make sure you're properly being rewarded for being in a warband, but that's pretty dubious based on the conversation that's gone on so far.
Thanks for bothering, you could use some work on your tone.AxelF wrote:
Not sure why I'm even bothering but anyway...
1) 'We don't care about solo play' but no renown for solo healers healing dps (who largely refuse group invitations because then they have to share their juicy renown points) because 'it messes up the balance of rr rewards in solo play' (in other words healers might come close to gaining a fraction of what solo dps gain...)
2) Solo healers are 'free-leeching' by doing their job and healing their realm mates, but somehow solo dps are virtuous and deserve a veritable rain of purple numbers (but we don't care about solo play. Just solo dps).
3) 'Let the DPS die, take advantage of the situation with your own abilities to finish off the weak git.' Ever played a healer v a dps? That's what healers have detaunt for, because a healer going 1 v 1 against a half decent dps is free rr for the dps unless the healer can detaunt and find friends or safety. The second a healer throws a DOT on the dps they're going to feel the pain.
4) 'Ya'll wanna play pure healers, have at it. I'm just saying, they're not pure healers, that's just how people play them.' Because you've spent the last year and a bit making damn sure hybrid specs have been nerfed into the ground, probably with good reason. This is absolutely an archetypal trinity game, healers heal, dps dps and tanks tank and cc (the good ones do anyway). To suddenly claim that everyone should be a GW style hybrid, healing and dpsing, and even more ludicrously in your last post, claiming that healers have AP and gcds in RvR to throw DOTs out - which thanks to the nerfing of hybrids and the way avoidance works will hit any decently spec'd/geared enemy for about 5 damage - just shows how seriously this thread is being taken. Just lock it now and save those of us that want a serious discussion from wasting our breath.
Do you seriously think that anyone bar dps gets any joy from playing solo? I play healers and tanks and the only reason I'm ever solo is if there's no guild or PUG wb up, and no one is accepting group invites. No one is masochistic enough to try and play a solo healer or a solo tank-spec'd tank in the current zerg meta. This whole thread is about making sure healers get suitably rewarded for healing (ie doing their job) in WBs, and combating the mindset some dps have of 'why would I bother grouping with you and sharing my rewards'.
wargrimnir wrote:Maybe healers should use a few of those damaging abilities that take up half of their kit. It's almost like there's some intention there for them to do the occasional damage dealing in bigger fights.
Some get a DPS log of how much you overheal during an extended RvR fight, that's where your wasted renown is going. You could have been tagging people with dots... such a shame...Spoiler:
The problem in your statement above is that the current mechanics neither support #1 nor #4 and instead contradict it. Healers are being pushed out of group play and into solo play because it is vastly more rewarding in regards to character advancement than actually grouping up and supporting your group/warband.wargrimnir wrote: Ya'll wanna play pure healers, have at it. I'm just saying, they're not pure healers, that's just how people play them.
Now I've gone back and read through this entire thread a second time. It seems to me healers aren't getting rewards solo, and that bothers them. But dps classes get renown solo, and that bothers them too. They also don't get renown for solo healing the solo dps. Solo dps classes don't want to group because they'd have to split the renown. What to do?
1. We don't really care about solo play.
2. Let the DPS die, take advantage of the situation with your own abilities to finish off the weak git.
3. Send the DPS a tell, I'd heal you if we were grouped ~~~ <3
4. Group up, and profit!
There's been a lot of talk about getting 20RP ticks, but do you know where those ticks were from? Are you inspecting your logs? Are they actually from kills, are they from assisting, or are they from 'killed too recently' players that would give 20RP anyway?
We can't force you to play in a group. We don't have to reward you for playing solo, which is largely what healers tend to do when they can free-leech on out-of-group players. If anything, I could see making an adjustment to make sure you're properly being rewarded for being in a warband, but that's pretty dubious based on the conversation that's gone on so far.
Oh, but you already did. Why not respond to the other two posts where I elaborated?covenn wrote:Really?wargrimnir wrote:Maybe healers should use a few of those damaging abilities that take up half of their kit. It's almost like there's some intention there for them to do the occasional damage dealing in bigger fights.
Some get a DPS log of how much you overheal during an extended RvR fight, that's where your wasted renown is going. You could have been tagging people with dots... such a shame...Spoiler:
I have to agree with Fey, better to not respond.