Page 10 of 31

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 12:28 am
by naugrim
People stand alone in Bo they gain 15 rr every 5 seconds = 108 rp each minute 10 800 rp for just 1 hour 24 hours : 259 200 for a day without doing nothing except crafting may be?
They just go towards empty active zone then stay. May be some change? just one active to avoid this kind of thing. Thank in advance

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 12:36 am
by naugrim
and they gain twice more if low level....

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 12:39 am
by Coma
emmm math is not your strong subject right?

first, tick is every 6 sec not 5... and it gous to 150 a min (don't know where you got 108 and with tick every 5 sec O_o it should have made 180) than it goes to 9000 per hour (because you know... one hour is 60 min... not 100 ^^') and finally it get to 216000 in 24 hours...

but well even diregarding math... pls let me see someon that stay 24h on obj to make one or maybe 2 rr rank (if I remeber right it's not even enough for one rank past RR60)

what more... botting is forbidden here... so you are either botting (in order to avoid AFK autokick) or are actually spending time on the obj... and... what the hell are you doing 24 hours stright there O_o join a SC and even if you loose (badly) you probably still get more RR ^^'

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 1:08 am
by ragafury
Chilled today in bfp (was the off off zone) on a bo.
Watched 4 episodes of fargo season 2. While doing so I Jumped every few minutes, read Chat (and destros region chat #strugglewasreal :D) , ate cake, drank coffee, read stuff about BG.
So 24 hours are a bit much, more like 3.5 hours in my case, still I made 3 RR and approx a level
without really playing.

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 5:58 am
by Haojin
Kazekiri wrote:In fact the previous system with back to neutral BO when none near it was great. You were able to see exactly where people were and seek smaller scale fight that way, now we're back to something more random for sure
agree. i suggested that npc spawn every 1 min on bo which gives xp and prevent people to stay afk.

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 6:14 am
by Zanilos
Haojin wrote:
Kazekiri wrote:In fact the previous system with back to neutral BO when none near it was great. You were able to see exactly where people were and seek smaller scale fight that way, now we're back to something more random for sure
agree. i suggested that npc spawn every 1 min on bo which gives xp and prevent people to stay afk.
Not a bad idea but test the range on the BOs, pretty sure the range is longer than the aggro range on the old NPCs

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 6:16 am
by Yaliskah
Source OP :
So after testing, we plan to scale opened areas with active population. The more players involved in the T2+ campaign, the more zones will be opened.
@ragafury : Are you posting to complain about your own choice ? :). Your first feedback was more interesting tbh. Now if you wanna point a potential abuse, clearly there is a way to "gain" when not 40 without really playing. If you think killing rats or the old BO system was better (killing guards, holding BO gain 600 rp in less than 2 minutes) and bring back resource in an empty area... for a better result.... Don't really see the difference. Now if you point that multi pairings is not good, maybe. I think Coma has perfectly summarized my mind :).

Sadly, i can try my best to fix ORvR, but i'm powerless to fix players mentality

About your last good feedback now. I tested last night with new changes to play with 5 guildies in T3 and T4. The only moment i've crossed "zerg" was during the VP period in praag. Maybe i'm lucky, so i'll test again and again.
Kazekiri wrote:
In fact the previous system with back to neutral BO when none near it was great. You were able to see exactly where people were and seek smaller scale fight that way, now we're back to something more random for sure
I agree. As much i agree afking under a BO is not really interesting. We will proceed in the same way we do since the beginning of this event and deploy asap changes. We will forget the neutral state and do something like this : If ou leave a BO it will produce resource slowly. If you hold it, it will generate resource faster but in counterpart, RoR-SoR will show it is holded.

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 7:02 am
by Sulorie
Yaliskah wrote: We will proceed in the same way we do since the beginning of this event and deploy asap changes. We will forget the neutral state and do something like this : If ou leave a BO it will produce resource slowly. If you hold it, it will generate resource faster but in counterpart, RoR-SoR will show it is holded.
Sweet, sounds familiar and I didn't imagine SoR can track whether people are near a BO. :)

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 7:33 am
by Serbiansword
Haojin wrote:
Kazekiri wrote:In fact the previous system with back to neutral BO when none near it was great. You were able to see exactly where people were and seek smaller scale fight that way, now we're back to something more random for sure
agree. i suggested that npc spawn every 1 min on bo which gives xp and prevent people to stay afk.
This. It could prevent people from botting at the BOs.

Re: ORvR rework+ DOOMSDAY : All the truth

Posted: Mon Sep 18, 2017 7:47 am
by Hargrim
Serbiansword wrote:
Haojin wrote:
Kazekiri wrote:In fact the previous system with back to neutral BO when none near it was great. You were able to see exactly where people were and seek smaller scale fight that way, now we're back to something more random for sure
agree. i suggested that npc spawn every 1 min on bo which gives xp and prevent people to stay afk.
This. It could prevent people from botting at the BOs.
I'm all for it if NPCs doesn't give XP. Champ rats and Champion lasthitting is cancer.