CegeePegee wrote:I see the comments about how casuals don't have time to "get good" but here's my counter to that. Spoiler: this suggestion *will* require you to interact with at least one other player:
If you're a casual but you spend any time at all in rvr or scs you likely know who the "good" players are for your given class, right? Even if you don't, a quick ask in advice channel will get you more opinions on the matter than you'd ever care to hear. Now, equipped with some names of "good" players, you can start attempting to reach out to those players. Some might be dicks, some might ignore you, some might not be online. Eventually you WILL find someone who loves the game and wants you to love it too and they will be more than happy to give you some pointers. Ask about spec, ask about playstyle tips, ask about gear and what to slot in it. You'd be surprised how easy it can be to learn your class when you socialize with the folks that have already done the leg work for you.
You can also do this here in the forums but honestly, a lot of folks don't haunt the forums and chatting someone up in game will likely be faster. You might even make a new friend.
I don't think that anybody who is replying to this topic has a get gud problem or is whining (perhabs on the first few pages?). I am always in the lakes, AAO or not, I don't give a duck about it. The most ppl who are awnsering in this thread are at least RR 50+ or higher with multiple chars, sharing a same or similar attitude towards AAO and being the underdog and play kinda organized or had played organized in the past and have there reasons for not doing so anymore, and are active in the forums.
Amen.Darosh wrote: Abbd.3: Given the game now only exists in form of this private server and absolute nichegame, one cannot and should not try to cater to everyone, much rather embrace and build upon its nature.
You much rather want to have a small but healthy community with the means to further the development with proper feedback, than a big, unhealthy community that is constantly up in arms with each other and the devs by proxy and virtue of perception derived by unsocial play in a multiplayer with a framework like WAR's.
BTT:
I don't think incentives are needed. I don't think "crutches" are needed for the losing side or anything. (As I have already mentioned on p3)
The game is best balanced by a balanced population, and I truly believe that this will shift at somepoint because ppl get tired of winning (or the game itself).