Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?
Posted: Fri Apr 07, 2017 8:53 pm
Posting to confirm above. No one is handling mass reworks now, it's a waste of time.
Warhammer Online
https://returnofreckoning.com/forum/
Well this was initially posted to help formulate something TO suggest. I have learned over many games that generally speaking 1 person alone doesnt have enough perspective to make the best suggestions. So often through discussion you can arrive and some good conclusions.NoRKaLKiLLa wrote:Again, you guys are spit-balling huge reworks of the entire system which, realistically, is not going to happen, while also posting in the wrong forum. Pick a small piece of the system to improve and take it to the suggestions/feedback forum. Exuberant hypotheticals posted in this thread aren't going to have an effect beyond further inducing your carpel tunnel.
This is sad news. I know you are inactive Az... Hopefully with time away it will rekindle you to come back and continue development of ROR. I know a large part of this is personal growth, in which you dont feel you get anything out of this game anymore... Hopefully either someone else can pick up the torch (where you left off) or... even better would be that distance makes the heart grow fonder... Many people really love what this game IS and still COULD be...Azarael wrote:Posting to confirm above. No one is handling mass reworks now, it's a waste of time.
Very good post mate. I agree. I mentioned above the point here was to have discussion TO make a proposal, but what I didnt clarify was that in this 10 page discussion now, that we could come to a consensus on some of the current problems with RVR and then hopefully find a solution to said problems. Obviously unanimous consensus will never happen. This is evident in my in game discussion with our guild. I was stating that personally I hate zergs (like I know Az does) and I like SC-style fighting more because its more intimate and allows 1-2 players to make a larger difference versus when I play in a warband I can almost just put my guard-ee on follow and AFK... Im partially joking but you know what I mean... My point here is a few in the guild said they see nothing wrong with zerging and like it more. That its a "style of play" etc etc. So no matter how "good" anyone things a suggestion is, there will ALWAYS be the "nay-sayers" who disagree.Acidic wrote:Hmm think that there is a misunderstanding of discussion before implementation or even change.
The discution is about what should could maybe helpful. This is in no way implying that it's to be developed as obviously the development is not controlled by forum threads,
The discution hopefuly helps to identify or focus where issues are and allow the view of how things could go. I believe the thread has still work to do to clarify the issues even if issues and solutions are sometimes blended.
Btw good to see you Az , look forward to a thread I can agree with you
Edit:ok yes still agree with your post about aggressive defense of a point of view.
4) DOT damage is worthless you cannot kill anybody with DOT specs (engi and magus) not even if they go afk naked lolSo to summarize. Here are the 3 problems I see:
1) zergs - generally brought about by limited objectives at any time + lock timers.
2) Locking the zone requirements are not fun but often frustrating
3) time constraints restrict RVR to too many players at too infrequent times.
this is useless and worse. this would cause warbands roaming even more between BO zerging without attacking siege castlesSo I think a "solution" for this problem would be:
1) removing lock timers on BOs.
4) Yeah, I think we all agree that DOTs are worthless. Its a fine balance though. Im less concerned about "class balance" as I am with the larger RVR question. Just because Magus and Engi are not "balanced" doesnt impact the larger RVR question for me. So this is a sub-issue IMO. I would LOVE to see Magus get some buffs BTW.Asherdoom wrote: 4) DOT damage is worthless you cannot kill anybody with DOT specs (engi and magus) not even if they go afk naked lol
5) RVR objectives are very nice and stimulating indeed, yet wait 5 mins down a flag is just a way to abohor ppl. in open rvr areas i mostly am alt tabbing in facebook due to factions afking under a flag
6) Zergs may be good sometimes (this is warhammer, the zerg game by definition) but sometimes you feel very useless in a warband unable to do nothing as both dps or tank apart than mash 4 buttons always and hope some healer getbored to heal and allow to kill someone sometimes
7) you "could" implement war enginews in open rvr to add more spice (christ sake this is warhammer not pokemon online) and make ppl have fun driving steam tank or chaos hellcannon!
Im not sure your solution. Lock timers lead to more zerging. If you can zerg a BO. Cap it. Then move on because you own it for X minutes, this is what leads to zergs... If there are NO lock timers on any BO, you cant just move in a big group because it doesnt nothing to stop people from coming in behind you to cap it the second your zerg leaves.Asherdoom wrote:this is useless and worse. this would cause warbands roaming even more between BO zerging without attacking siege castlesSo I think a "solution" for this problem would be:
1) removing lock timers on BOs.
Of course this is just my idea i dont mean to criticize anyone and i respect the view of everyone! i am just putting out my thoughts
IMO this has to do more with seeing "the end in sight" than anything else.navis wrote:Lately I notice myself and others seem to get more interested in RvR during the post-Keep phase. Better rvr and Objective gameplay without the distaste of keep sieges that many dislike.
I think this is where we should focus attention for now. Improve RvR, make sustainable gameplay even when keeps are not being sieged (via smaller more frequent rewards).
I would suggest modify the 'end-zones' again to start with two keep takes in order to keep zone locking more dynamic in those zones.
This is a bad idea. T4 zones are loo large and the server population is too low to do this.navis wrote: Remove the need focus RvR in one zone only