
General state of classes and Order/Destruction
- Panzerkasper
- Posts: 587
Re: General state of classes and Order/Destruction
It's so sad that this game makes people think Chosen's main asset is morale pump 


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Re: General state of classes and Order/Destruction
its the main asset when deciding whether to go s/b or 2h, which is the context I was referring to when discussing kobs having the strikethrough mechanic advantage vs chosen. It is also the main advantage over its kobs mirror.
- Panzerkasper
- Posts: 587
Re: General state of classes and Order/Destruction
I often enough stated, that the morale pump tactics are overrated. I wont repeat myself here.Ninepaces wrote:its the main asset when deciding whether to go s/b or 2h, which is the context I was referring to when discussing kobs having the strikethrough mechanic advantage vs chosen.
The Problem is that chosen is designed to be a 2h tank, but the defense measurement we have atm as a 2h tank are just not enough to keep you alive in a tough fight so you are forced into the SnB role. So basically Chosen has become a guard/M4 spambot with his maintool for CC (Quake) nerfed to death.

Re: General state of classes and Order/Destruction
Dude. M3 and M4 are life saviours against the big order burst. Also you cant tell me a class with a tactic that gives you 25% parry when you block was designed to be a 2h tank. Also, you CAN stay alive with 2h tank but thats not the problem with 2h chosen, its that the advantage of 2h chosen (crippling strikes) doesnt offer enough upside over the s/b variant. Next, chosens main cc tool is the superpunt, with quake using sparingly as it gives immunities and broken easily. Literally everything you said is wrong.
- Panzerkasper
- Posts: 587
Re: General state of classes and Order/Destruction
Like i said, i wont repeat myself for the morale thing.Ninepaces wrote:Dude. M3 and M4 are life saviours against the big order burst. Also you cant tell me a class with a tactic that gives you 25% parry when you block was designed to be a 2h tank. Also, you CAN stay alive with 2h tank but thats not the problem with 2h chosen, its that the advantage of 2h chosen (crippling strikes) doesnt offer enough upside over the s/b variant. Next, chosens main cc tool is the superpunt, with quake using sparingly as it gives immunities and broken easily. Literally everything you said is wrong.
1. Chosen has CS one of his strongest tactics that is even used in the tank spec. To properly apply CS you need crit so you got a tactic that gives you Crit, but only for 2h!
Then you need to properly apply CS, so you get RB an undefendable aoe cleave to idealy debuff the whole assist train with CS.
2. Chosen is the only tank ingame with no natural block buff, but a parry buff (suppression).
3. 15% more heal tactic, do you think this is implemented for a SnB tank? No its not.
4. One thing that kills you more then anything else as a 2h tank are Crits. Chosen has a anti-crithit tactic
5. Tzeentch's Amplification -> Same as 3.
6. Quite a huge dmg output potential to bring into an assist train.
All of this is strong evidence for me, that Chosen was intended to play as 2h. Yes he is an ok snb tank, but he doesnt shine in that role like his Order counterpart does.
You can stay alive as a 2h tank, but you need to play it off right and have very good gear. If the enemy really wants you then you are dead. When we play a 6man we quite often go for the 2h tanks, because they are often more easy to kill then the guarded DDs.

- BrockRiefenstahl
- Posts: 409
Re: General state of classes and Order/Destruction
Your and Panzerkasper's discussion sounds like you are referring to premade 6v6 (or premade smallscale), while he sees his points mainly on random larger scale RvR and maybe Scenarios?Ninepaces wrote:Dude. M3 and M4 are life saviours against the big order burst. Also you cant tell me a class with a tactic that gives you 25% parry when you block was designed to be a 2h tank. Also, you CAN stay alive with 2h tank but thats not the problem with 2h chosen, its that the advantage of 2h chosen (crippling strikes) doesnt offer enough upside over the s/b variant. Next, chosens main cc tool is the superpunt, with quake using sparingly as it gives immunities and broken easily. Literally everything you said is wrong.
- Panzerkasper
- Posts: 587
Re: General state of classes and Order/Destruction
No, my assumptions always go from the 6vs6 perspective, because I believ that is the only scenario you can achive balance from. WBvsWB fights have too many factors to consider. Also i highly despise Zergplay.BrockRiefenstahl wrote:Your and Panzerkasper's discussion sounds like you are referring to premade 6v6 (or premade smallscale), while he sees his points mainly on random larger scale RvR and maybe Scenarios?

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- altharion1
- Banned
- Posts: 321
Re: General state of classes and Order/Destruction
Chosen+BO, both with morale tactics, you can pretty much achieve 20 seconds of guaranteed, instant, uncleansable 75% damage reduction every 60 seconds.
Crippling strikes:
1. Is random as it requires crits
2. Only affects targets in the chosen's melee range. At times you wont be able to apply CS to RDPS.
3. Significantly reduces the survivability of the chosen
4. Significantly reduces the chosens defenses from CC. Meaning they are much more easily punted away from their guarded target.
5. CS can be cleansed
6. There is a lag time between getting to your party member and being able to apply CS to the melee train on them to reduce the damage they take.
7. Its only 25% damage reduction. That's not going to save anyone in those real "oh ****" moments.
Theory crafters love CS as it looks amazing on paper. But in reality its just not as good as that guaranteed M4.
Crippling strikes:
1. Is random as it requires crits
2. Only affects targets in the chosen's melee range. At times you wont be able to apply CS to RDPS.
3. Significantly reduces the survivability of the chosen
4. Significantly reduces the chosens defenses from CC. Meaning they are much more easily punted away from their guarded target.
5. CS can be cleansed
6. There is a lag time between getting to your party member and being able to apply CS to the melee train on them to reduce the damage they take.
7. Its only 25% damage reduction. That's not going to save anyone in those real "oh ****" moments.
Theory crafters love CS as it looks amazing on paper. But in reality its just not as good as that guaranteed M4.
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