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Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Sun Jan 08, 2017 5:18 pm
by Grunbag
I don't believe a ST wound debuff in a aoe tree would fit any proposal . Since magus and engineer mid tree are different , we can't go on ST debuff I think . OP was that having a weak ST dot can't find a place in a aoe tree , that's why karast focused on explosion proc of the ability .
Maybe penril could tell us if the solution have to be te same for magus and engineer or if we can propose a solution for sticky bomb different than the seed of chaos solution ?
It seems that engineers and magus doesn't look for the same thing in that tree .
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Sun Jan 08, 2017 6:10 pm
by Tankbeardz
I've given up on the balance forums.
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Sun Jan 08, 2017 7:13 pm
by porkstar
Tankbeardz wrote:I've given up on the balance forums.
This topic is especially difficult since the middle tree is a lot of dots and weak aoe then there's the one ST ability. Then, the most powerful (according to mastery) ability is a ground target aoe that can just be avoided except in situational funnels. Then, the other mastery ability is a weird straight line of physical(?) dmg and KB (for the engie). I think turret buff was a good place to start but so much cleansing and weak synergy is still problems for middle tree and deserves a more encompassed examination rather than just buffing Stinky Bomb.
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Sun Jan 08, 2017 7:51 pm
by Grunbag
Just checked mid magus tree : path of changing : this is not a ST treebut like engineer mid tree this is a aoe tree .
So I don't see the point to change sticky bomb to aoe ability .
This tree is not so difficult to balance .
What it needs is aoe powerful abilities .acutally both sticky bomb and strafin run don't worth any mastery points .
In magus mid tree , indigo actually seems great as a aoe ability , that's why I think only seed of chaos need a change .
IMO having nitroglycerin grenade at 6 points instead of sticky bomb and sharpnel grenade at 9 points insead of strafin run would make grenadier tree more efficient .
For magus mirroring nitroglycerin grenade ? Or giving a heal debuff for realm balance ?
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Sun Jan 08, 2017 11:01 pm
by Tankbeardz
Grunbag wrote:Just checked mid magus tree : path of changing : this is not a ST treebut like engineer mid tree this is a aoe tree .
So I don't see the point to change sticky bomb to aoe ability .
This tree is not so difficult to balance .
What it needs is aoe powerful abilities .acutally both sticky bomb and strafin run don't worth any mastery points .
In magus mid tree , indigo actually seems great as a aoe ability , that's why I think only seed of chaos need a change .
IMO having nitroglycerin grenade at 6 points instead of sticky bomb and sharpnel grenade at 9 points insead of strafin run would make grenadier tree more efficient .
For magus mirroring nitroglycerin grenade ? Or giving a heal debuff for realm balance ?
IFoC is a ST ability. It mirrors the engineer's Focused Fire (engi's get this by default, magus has to spec into it) except that it is magic damage and provides much slower burst.
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Mon Jan 09, 2017 6:27 am
by Grunbag
Ok by reading the ability description thought it was aoe .
It doesn't change my proposal I think
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Mon Jan 09, 2017 12:59 pm
by footpatrol2
How about no radical change and you just increase the damage a little on both abilities. Small easy to digest changes.
On my magus I line up all my ST/AoE dots on one target and then hit it with IFoC when the target is around 15% as I'm sure everyone else does. Seed of chaos is just another dot in that sequence. Its just part of the burst cycle. Magus's/Engineers have long setup times to their burst cycle's.
About the mist/napalm:
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Mon Jan 09, 2017 2:59 pm
by Grunbag
footpatrol2 wrote:How about no radical change and you just increase the damage a little on both abilities. Small easy to digest changes.
On my magus I line up all my ST/AoE dots on one target and then hit it with IFoC when the target is around 15% as I'm sure everyone else does. Seed of chaos is just another dot in that sequence. Its just part of the burst cycle. Magus's/Engineers have long setup times to their burst cycle's.
About the mist/napalm:
Things are different for engineer : all abilities from grenadier path are aoe except firebomb and sticky bomb . All the other abilities are aoe .
Thats why a weak ST dot is not what grenadier need . Maybe the OP is different for magus (as I understand magus use sticky bomb already but not engineers)
If you feel magus only need to have more dmg on SoC that's something other magus might confirmed , then it could be the solution for magus part .
I think engineer need something else .
I don't understand why you talk about napalm/mist ?
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Mon Jan 09, 2017 3:20 pm
by Penril
I don't understand why Napalm was mentioned as well. Stick to discussing Sticky bomb/SoC.
Re: [Engineer - Magus] Sticky bombs / Seed of chaos
Posted: Mon Jan 09, 2017 3:42 pm
by Tesq
Penril wrote:I don't understand why Napalm was mentioned as well. Stick to discussing Sticky bomb/SoC.
was me i proposed to rework these skill for 13 pt and so lower napalm /diss in mastery to have swomethinng wort st in mid path and being able to take pots with rift easier; 2 pigey with 1 pokeball